Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Seung-Tak Noh a65d3d2bef # fix issue 6 years ago
.github 5066b5d253 Create pull_request_template.md (#931) 7 years ago
cmake 3c5698acfa Merge branch 'dev' into python 6 years ago
include a65d3d2bef # fix issue 6 years ago
tests b0d7740e0b Use edge length from mesh in `igl::dijkstra`. (#1170) 6 years ago
tutorial 4e5dfe1aae Fix a potential crash when initializing the map for meshes with holes (#1263) 6 years ago
.appveyor.yml 3d8635fcfb removed old python binding 6 years ago
.gitignore 72f08a45b8 ignore tests data 7 years ago
.mailmap 83eacd6100 mailmap test 11 years ago
.travis.yml e9468f9f33 Merge branch 'dev' into python 6 years ago
CMakeLists.txt 3c5698acfa Merge branch 'dev' into python 6 years ago
LICENSE.GPL 166ae80c7e strip copyrights 12 years ago
LICENSE.MPL2 166ae80c7e strip copyrights 12 years ago
README.md fc7ecbb046 Warning about rewritten history (fix #992). 7 years ago

README.md

libigl - A simple C++ geometry processing library

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Documentation, tutorial, and instructions at https://libigl.github.io.

:exclamation: On October 15, 2018, a new, cleaned-up history was pushed onto the main libigl repository. To learn more about the consequences of this, and troubleshooting, please read this page.