Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Teseo Schneider af2e58d313 fixed tetgen warpper for point clouds 6 vuotta sitten
.github 5066b5d253 Create pull_request_template.md (#931) 7 vuotta sitten
cmake 3c5698acfa Merge branch 'dev' into python 6 vuotta sitten
include af2e58d313 fixed tetgen warpper for point clouds 6 vuotta sitten
tests a03d1a2d56 Path to edges + various template instantiations (#1259) 6 vuotta sitten
tutorial 8a448d4af4 Merge pull request #1185 from txstc55/master 6 vuotta sitten
.appveyor.yml 3d8635fcfb removed old python binding 6 vuotta sitten
.gitignore 72f08a45b8 ignore tests data 7 vuotta sitten
.mailmap 83eacd6100 mailmap test 11 vuotta sitten
.travis.yml e9468f9f33 Merge branch 'dev' into python 6 vuotta sitten
CMakeLists.txt 3c5698acfa Merge branch 'dev' into python 6 vuotta sitten
LICENSE.GPL 166ae80c7e strip copyrights 12 vuotta sitten
LICENSE.MPL2 166ae80c7e strip copyrights 12 vuotta sitten
README.md fc7ecbb046 Warning about rewritten history (fix #992). 7 vuotta sitten

README.md

libigl - A simple C++ geometry processing library

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Documentation, tutorial, and instructions at https://libigl.github.io.

:exclamation: On October 15, 2018, a new, cleaned-up history was pushed onto the main libigl repository. To learn more about the consequences of this, and troubleshooting, please read this page.