Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson bcbcabf9d3 remove obsolete templates 6 лет назад
.github 83b8e45103 Keep reference to multiple material when reading obj (#1280) 6 лет назад
cmake 46f534515b update git tag 6 лет назад
include bcbcabf9d3 remove obsolete templates 6 лет назад
tests 6121d86961 Merge branch 'dev' into icp 6 лет назад
tutorial 6121d86961 Merge branch 'dev' into icp 6 лет назад
.appveyor.yml 3d8635fcfb removed old python binding 6 лет назад
.gitignore 72f08a45b8 ignore tests data 7 лет назад
.mailmap 83eacd6100 mailmap test 11 лет назад
.travis.yml e9468f9f33 Merge branch 'dev' into python 6 лет назад
CMakeLists.txt 3c5698acfa Merge branch 'dev' into python 6 лет назад
LICENSE.GPL 166ae80c7e strip copyrights 12 лет назад
LICENSE.MPL2 166ae80c7e strip copyrights 12 лет назад
README.md fc7ecbb046 Warning about rewritten history (fix #992). 7 лет назад

README.md

libigl - A simple C++ geometry processing library

Build Status Build status

Documentation, tutorial, and instructions at https://libigl.github.io.

:exclamation: On October 15, 2018, a new, cleaned-up history was pushed onto the main libigl repository. To learn more about the consequences of this, and troubleshooting, please read this page.