Alex Szpakowski
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39db975cb5
Added release date for 0.9.2
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10 years ago |
Bart van Strien
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902a7cb68b
Update debian package files to the 0.9.2~rc1 version
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10 years ago |
Alex Szpakowski
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5e088aa183
Updated changelog
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10 years ago |
Bart van Strien
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600a369d77
Allow calling newRasterizer without arguments from newFont again
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10 years ago |
Alex Szpakowski
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d82d2c93b6
If love is run from an existing console window in Windows, it will use that for stdout (when console mode is enabled via love.conf or --console) rather than creating a new console.
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10 years ago |
Alex Szpakowski
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320ec8b472
Added love.filesystem.getRealDirectory(filepath).
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10 years ago |
Alex Szpakowski
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70ea0e1f3f
Updated changelog.
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10 years ago |
Alex Szpakowski
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685c77acd9
Fixed the Windows CMake build.
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10 years ago |
Alex Szpakowski
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a84367ef38
Prefer the higher performance GPU on Windows systems that use nvidia optimus (resolves issue #984.)
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10 years ago |
Alex Szpakowski
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2a09774a54
Fixed love.graphics.newFont.
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10 years ago |
Alex Szpakowski
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a314b18515
Added love.keyboard.getKeyFromScancode and love.keyboard.getScancodeFromKey. Resolves issue #982.
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10 years ago |
Alex Szpakowski
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695ab41915
Added love.audio.set/getDopplerScale.
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10 years ago |
Alex Szpakowski
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ea2e45f4e2
Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.
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10 years ago |
Alex Szpakowski
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8989e39b1e
A better fix for love.mouse.setPosition not updating the return values of love.window.getPosition until the next love.event.pump call on Windows and Linux.
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10 years ago |
Alex Szpakowski
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f6bd177f84
A debug print statement snuck in there...
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10 years ago |
Alex Szpakowski
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9cf1868b81
Fixed the point style and color mask getting reset in love.window.setMode (thanks Shell32)
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10 years ago |
Alex Szpakowski
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665cdc4ae7
Moved the default Font logic from the graphics.lua script to the Graphics and Font module C++ code. Moved love.graphics.setNewFont from the graphics.lua script to the Graphics module Lua wrapper code. Moved the Vera.ttf data from the graphics.lua script to its own file inside the Font module.
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10 years ago |
Alex Szpakowski
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72f98b9c8f
love's overloaded love.graphics.print and love.graphics.printf functions now use proper tail calls, which fixes the filename and backtrace given if those functions cause an error.
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10 years ago |
Alex Szpakowski
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423e35fd76
TrueType rasterizers now error properly when given an invalid size argument.
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10 years ago |
Bart van Strien
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33d2331255
Adjust version header to resolve linker conflict with two definitions of love::VERSION in android builds
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10 years ago |
Alex Szpakowski
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cf60cf89fc
De-namespaced a class, to make it less verbose.
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10 years ago |
Alex Szpakowski
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e662fbdf80
Removed some dumb/redundant comments.
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10 years ago |
Alex Szpakowski
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222d4cfdc8
Maybe fixed Windows build?
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10 years ago |
Alex Szpakowski
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b876255442
Cleaned up some graphics code.
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10 years ago |
Alex Szpakowski
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e71c15e650
Fixed a minor memory leak caused by certain rare error conditions in love.graphics.newCanvas.
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10 years ago |
Alex Szpakowski
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5c46149afb
Properly set shader dirty flags for love_ScreenSize when love.window.setMode is called.
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10 years ago |
Alex Szpakowski
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18569979e9
Better cleanup when the graphics and window subsystems are destroyed and restarted.
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10 years ago |
Alex Szpakowski
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e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951.
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10 years ago |
Alex Szpakowski
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b4f2a9417a
Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470.
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10 years ago |
Alex Szpakowski
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dff496bdb5
Passing --console to love.exe now opens the console before conf.lua is loaded.
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10 years ago |