Historique des commits

Auteur SHA1 Message Date
  Bart van Strien 03927f5207 Use a fixed module loading order (bug #261) il y a 14 ans
  Bart van Strien cf2bfcc4a2 Fix more memory leaks (issue #327) il y a 14 ans
  vrld aedf532cdc Fix 3/4 of issue #327: memory allocation issues. il y a 14 ans
  Bart van Strien f9077ee1a6 Store the vera font as file data, instead of doing that every time it is loaded il y a 14 ans
  Bart van Strien f0aa29f9a5 The actual commit il y a 14 ans
  Bart van Strien 49ec65dbf3 Oops, didn't have a clean tree il y a 14 ans
  Bart van Strien d8666202cd Improve compatibility check (I still can't believe robin was right) il y a 14 ans
  vrld 9d63f08472 Make GLSL compiler messages NULL-terminated strings, even if they already are. il y a 14 ans
  Bill Meltsner 7eb1cef99c Update Xcode project for newly abstractified modules il y a 14 ans
  rude 2753c62985 Abstractify some modules completely: timer, keyboard and mouse. il y a 14 ans
  vrld cd66b01da3 Add GLSL version number check to PixelEffect::isSupported() il y a 14 ans
  vrld f296fbb903 Add format guard il y a 14 ans
  Bart van Strien d8b1d67a34 Centralize NPOT support check for image, export it to isSupported il y a 14 ans
  Bill Meltsner a6eca47cef Add love.audio.stop() call to the error handlers il y a 14 ans
  Bart van Strien dc66ea20c1 Add SpriteBatch:set(q) and make add(q) return the index il y a 14 ans
  Bill Meltsner 7a15953595 Add cstddef include so certain compilers don't complain about NULL not being declared il y a 14 ans
  Bill Meltsner ae02ee573c Update MSVC project il y a 14 ans
  Bill Meltsner b3e80e389b Update Xcode project for 4.2 (still 3.2-compatible) il y a 14 ans
  Bart van Strien bc2dd6f75b Enola Gay delivers again il y a 14 ans
  Bill Meltsner cb6bde5ad7 Always use protection il y a 14 ans
  Bill Meltsner d20f42c230 this machine kills compiler warnings il y a 14 ans
  Bart van Strien b32464f0d3 Forward box2d asserts to exception, then catch those in the new* functions il y a 14 ans
  Bill Meltsner 57f9cf439e Add LOVE_UNUSED macro to stamp out all those "unused parameter" warnings il y a 14 ans
  Bill Meltsner 56ae3a95fc Bring back some elements of better Body destruction that got lost in the merge il y a 14 ans
  Bill Meltsner d40b25c1e6 Hindenmerge il y a 14 ans
  vrld 5eb26e8f7e Probably fix issue #312. Needs more testing with intel cards. il y a 14 ans
  vrld 51443454c2 Determine FramebufferStrategy only once il y a 14 ans
  vrld 6b7b68ebd0 Fix issue #314: Can't use #define in shader code. il y a 14 ans
  Bill Meltsner c5cf3fefeb that awkward moment when you forget you can't automatically allocate arrays with variable expressions in C++ il y a 14 ans
  Bill Meltsner bc0cd3b2d5 Changing flipping broke Canvas:getImageData - fortunately, it also made it much simpler (fixes issue #311) il y a 14 ans