Commit History

Autor SHA1 Mensaxe Data
  Alex Szpakowski 1a9262dda9 Fix compilation on iOS. Fix shader compilation on OpenGL ES. Fix (harmless) GL errors on OpenGL ES 2. Resolves issue #1266. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 5ce084051a Fix for gles shader profiles when validating shaders. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 856a4e60ae Declare VaryingTexCoords and love_ScreenSize as highp when supported. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski ceb9cd1c0b Rename internal “GLSLES” references to “ESSL”. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 0fde3fde35 Add new variants of love.graphics.print/printf which accept a Font argument, rather than relying on global love.graphics state to determine the Font to use. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 074107b01d ImageData:paste can copy between ImageData of different formats. Resolves issue #1249. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski cb9aa857d7 Don’t try to create the standard/default array texture shader if array textures are not supported. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 12ede289b4 Fix memory leak %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski b44e6b2156 love.graphics.newVolumeImage can now automatically convert a 1xN or Nx1 sheet of square images into layers. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski a3454aa205 Use a simpler default video shader. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 9e94f5a375 love.graphics.drawLayer(canvas, …) now errors if the Canvas is currently active as a render target (matches behaviour of love.graphics.draw). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 66b299822a Array textures can be easily drawn without a shader (resolves issue #1111). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 9ba7234f14 Implicitly declare VaryingTexCoord and VaryingColor when void effect() is used. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski ff8358a979 Removed void effects(…) pixel shader prototype. Added void effect(). Allows calling love.graphics.draw with textures of different types with a custom shader without having an extra sampler2D. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski f3f6b10ac8 Clean up glVertexAttribPointer calls a bit. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski b7dde8712a Fix drawing with >= 16k sprites in a spritebatch on desktops. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski d70fe5cb89 Merged in TannerRogalsky/love-pristine/update_comment_function_name (pull request #84) %!s(int64=8) %!d(string=hai) anos
  Tanner Rogalsky 5c35e3e137 function name has changed and comment is out of date %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 97789b18c0 Only use opengl debug groups if the LOVE_GRAPHICS_DEBUG environment variable is set to 1. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski df540cedea Enable OpenGL debug group markers outside of iOS %!s(int64=8) %!d(string=hai) anos
  Bart van Strien 03b863d788 Simplify love.audio's Pool class %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 7b6e1523b4 Very minor style cleanup %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 218950fe76 Potentially fix compilation for MSVC %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 28b2192ef5 Update Xcode project %!s(int64=8) %!d(string=hai) anos
  Bart van Strien 42b8249b60 Remove extra whitespace %!s(int64=8) %!d(string=hai) anos
  Bart van Strien cbaf9e047b Merged in rcoaxil/love-patches/minor (pull request #75) %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski ded5d4d413 Updated license.txt %!s(int64=8) %!d(string=hai) anos
  Raidho 8572a33880 Prettifyed the code exploiting inheritance rules %!s(int64=8) %!d(string=hai) anos
  Raidho 6ea1ebde9c Data:clone ported to minor %!s(int64=8) %!d(string=hai) anos