Bill Meltsner
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20f4e567b3
Fix Fixture:getShape(), for real this time.
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13 years ago |
Bart van Strien
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6cde0169b6
Update changelog
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13 years ago |
Bart van Strien
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2e8939febe
Add automatic seeding to love.run
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13 years ago |
Bart van Strien
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db9e264685
Update auto.lua to bring it into the wonderful 2012
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13 years ago |
Bill Meltsner
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9e884c6b0f
Remove a stray .orig reference from the Xcode project
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13 years ago |
Bill Meltsner
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31a85e81a2
Properly convert the anchor points for RopeJoints to local coordinates
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13 years ago |
Bill Meltsner
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f67d454aa3
Fix off-by-one error in Fixture:getBits
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13 years ago |
Bill Meltsner
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ddb1492c1f
bounds check ChainShape:getPoint, and make functions that take indices 1-indexed on the Lua end of things
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13 years ago |
Bill Meltsner
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83f7002f67
Remove the unnecessary transform arguments to Fixture:rayCast that some idiot blindly copy/pasted from Shape:rayCast
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13 years ago |
Bill Meltsner
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fae16c712d
make Body::applyForce(fx, fy) semantically clearer
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13 years ago |
Bill Meltsner
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4aa3939311
Actually register Box2D worlds as contact filters
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13 years ago |
Bill Meltsner
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2a88ed1fa5
Fix issues with Shape retention in Fixture:getShape()
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13 years ago |
Bill Meltsner
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e5cabe3b3f
Remove Shape:destroy().
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13 years ago |
Bill Meltsner
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dac757b688
remove scaling for density.
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13 years ago |
Bill Meltsner
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f3d770e5e7
Scale Body inertia
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13 years ago |
Bill Meltsner
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223f9eebef
Provide a default density of 1.0 for Fixtures
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13 years ago |
Bill Meltsner
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e482f32da3
Allow vertices in either clockwise or counter-clockwise order for newPolygonShape (fixes issue #326)
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13 years ago |
Bill Meltsner
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f00b5f03f2
catch a possible Box2D exception in setMassData (fixes issue #342)
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13 years ago |
Bill Meltsner
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86abc9323b
Add ParticleSystem:getPosition (issue #368)
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13 years ago |
Bart van Strien
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9a301dee81
Added the new OpenGL.{h,cpp} files to the msvc2010 project
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13 years ago |
Bill Meltsner
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8f781e9f13
Add "combine" color mode, for colorizing images (see https://love2d.org/forums/viewtopic.php?f=4&t=7648 )
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13 years ago |
Bill Meltsner
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a0be14869f
Fix state saving to handle any blend/colormode
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13 years ago |
Bill Meltsner
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ecb2e566f3
Add the new OpenGL.{cpp,h} files to the Xcode project so it builds again
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13 years ago |
Bart van Strien
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386dd53780
Make VertexBuffers use size_t, raising the limit of vertices that can be stored
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13 years ago |
Bart van Strien
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a67b5b501f
Fix a leak on destruction of a physics world
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13 years ago |
vrld
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94bd960cc7
Fix number of arguments check in w_ParticleSystem_setSizes.
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13 years ago |
vrld
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3904e49c75
Check argument sanity in w_ParticleSystem_setColors.
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13 years ago |
vrld
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1a9eafb76a
Fix buffer over-read in draw_overdraw() (thanks, Boolsheet!).
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13 years ago |
Bart van Strien
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f6e9f4cac7
Stop Body:getWorldPoints from overflowing the lua stack
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13 years ago |
Bart van Strien
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e57e9efe0e
Improve love.filesystem.lines
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13 years ago |