Commit History

Author SHA1 Message Date
  Alex Szpakowski 22c4d1ae79 Font texture atlases can be created in Core Profile GL3. 8 years ago
  Alex Szpakowski 8c204efafb Minor pre-emptive fixes for GL3. 8 years ago
  Alex Szpakowski 656668b8c8 Particle systems use a GLBuffer internally, instead of direct vertex arrays with glDrawElements. 8 years ago
  Alex Szpakowski e445c50af8 Fix stenciling… 8 years ago
  Alex Szpakowski 5243fb5a85 Allow disabling stencil capabilities for the main screen in love.window.setMode. 8 years ago
  Alex Szpakowski 3adc9b45be Fix captureScreenshot when MSAA is used on iOS 8 years ago
  Alex Szpakowski a653bfa104 Minor batching fixes and performance improvements 8 years ago
  Alex Szpakowski 551dc423a2 Improved performance slightly when love.graphics.setColor is used heavily with automatic batching. 8 years ago
  Alex Szpakowski 8899c03651 Add C++ side support for unsigned int shader uniforms. Note that the shader languages love currently supports (glsl 1.20, glsl es 1.00) don’t support uints at the moment. 8 years ago
  Alex Szpakowski abb72cb813 Happy new year! 🥂 8 years ago
  Alex Szpakowski bdd51d547f Minor code cleanup 8 years ago
  Alex Szpakowski 548293e100 Don’t call unnecessary OpenGL APIs in love.graphics.setColor 8 years ago
  Alex Szpakowski 66749e874f love.graphics Video code is upwards-compatible with GL3. 8 years ago
  Alex Szpakowski 75fbc210dc Work around crappy Android NDK 8 years ago
  Alex Szpakowski a986f5e825 Fix iOS build 8 years ago
  Alex Szpakowski f12596dd19 More code restructuring. 8 years ago
  Alex Szpakowski d94b363b39 Move more love.graphics backend-agnostic module code out of the opengl implementation file. 8 years ago
  Alex Szpakowski c7419e0e37 Move most graphics Font code out of the opengl subfolder. 8 years ago
  Alex Szpakowski 1383248876 … typo fix 8 years ago
  Alex Szpakowski bfd1b86059 Add love.graphics.getPixelDensity, gets the pixel density scale of the screen (matches other APIs). 8 years ago
  Alex Szpakowski d26002f5cc Revamped and streamlined retina / high-DPI support (resolves issue #1122). 8 years ago
  Alex Szpakowski 8aa6725039 Cleaned up some duplicated pixel format-related code in Font files. 8 years ago
  Alex Szpakowski 4a3889ae48 Use automatic batching for love.graphics.print/printf. 8 years ago
  Alex Szpakowski 52b7b0f80d Unify separate GL/GLES code paths for love’s built in matrices in shaders. 8 years ago
  Alex Szpakowski 80f269d252 Improve performance of Shader:send when the Shader is not active. 8 years ago
  Alex Szpakowski a78fa39113 Added “none” blend mode. This is equivalent to setBlendMode(“replace”, “premultiplied”) (which also effectively disables blending) but doesn’t require explicitly setting the alpha multiplication mode. 8 years ago
  Alex Szpakowski 4ef91ed79f Use SIMD SSE functionality when available for 4x4 matrix multiplies. Slightly improves performance of large numbers of love.graphics.draw(texture) calls. 8 years ago
  Alex Szpakowski 5fc076a8fb Fix compilation on iOS 8 years ago
  Alex Szpakowski 19aee7e75c Minor optimizations to love.graphics.draw(texture). 8 years ago
  Alex Szpakowski a6a7f03b3a Fix more Windows compilation issues 8 years ago