Alex Szpakowski
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2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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d13e97fd83
Merge branch 'master' into 12.0-development
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5 years ago |
Alex Szpakowski
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8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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5 years ago |
Alex Szpakowski
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c5b6cc3228
Merge branch 'master' into 12.0-development
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5 years ago |
Alex Szpakowski
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9c2454816f
Fix the active GL texture unit not always being set properly.
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5 years ago |
Alex Szpakowski
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2828761060
Move some code from Mesh wrapper to Buffer wrapper
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5 years ago |
Alex Szpakowski
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b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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aa636381d0
Fix MSAA texture creation logic
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5 years ago |
Alex Szpakowski
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694bc9c5b7
rename love_Canvases to love_RenderTargets in shaders.
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5 years ago |
Alex Szpakowski
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453322678c
Rename internal uses of canvas to texture/render target
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5 years ago |
Alex Szpakowski
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12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
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5 years ago |
Alex Szpakowski
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63c5df6aa7
Begin unification of Canvases and Images.
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5 years ago |
Alex Szpakowski
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b46b3ed552
Move some Canvas code to Texture, devirtualize Texture::draw.
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5 years ago |
Alex Szpakowski
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f9248d478c
Refactor sampler state parameters for textures.
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5 years ago |
Alex Szpakowski
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2572f0c7a1
Meshes expose GraphicsBuffers, part 2
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5 years ago |
Alex Szpakowski
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25d9ae2ba0
Meshes expose vertex buffers, part 1
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5 years ago |
Alex Szpakowski
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1bc2b947fc
Rename Attributes struct to VertexAttributes
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5 years ago |
Alex Szpakowski
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ee5304ba53
Remove vertex namespace
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5 years ago |
Alex Szpakowski
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b0232a4a6b
Initial work on unified graphics buffers representing different types of data.
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5 years ago |
Alex Szpakowski
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23bc1a7aae
Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
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5 years ago |
Alex Szpakowski
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5f9b5a21d0
Merge default into minor
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5 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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361cefbb05
Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
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5 years ago |
Alex Szpakowski
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6c662ade41
Fix disabling blending,
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5 years ago |
Alex Szpakowski
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f3b52f66fe
Update the internal naming convention for pixel formats.
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5 years ago |
Alex Szpakowski
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3a227cea37
Merge default into minor
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5 years ago |
Alex Szpakowski
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6a552d5a6f
Allow Canvases to use the r16, rg16, and rgba16 pixel formats.
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5 years ago |
Alex Szpakowski
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3435a6bcbf
Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call.
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5 years ago |
Alex Szpakowski
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1e0a7cad67
Fix instanced vertex attributes.
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5 years ago |
Alex Szpakowski
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157282ec7e
Fix a typo causing mesh attribute instancing to behave weirdly.
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5 years ago |