Alex Szpakowski
|
4704c4e19e
Cleaned up some ParticleSystem and Quad code
|
12 years ago |
Alex Szpakowski
|
318f335c7c
ParticleSystem:setQuads can now accept a table argument, cleaned up the ParticleSystem quad code
|
12 years ago |
Alex Szpakowski
|
d30809ebff
Added ParticleSystem:setQuads(q1, q2, ...), quads are chosen based on current particle lifetime in a similar style to ParticleSystem:setColors
|
12 years ago |
Alex Szpakowski
|
1945b7975d
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
|
12 years ago |
Alex Szpakowski
|
96161c66f6
Updated copyright text for the new year
|
12 years ago |
Alexander Szpakowski
|
8fdd6cbbb2
Merged in from main repository (originally from love-mipmap fork)
|
12 years ago |
Alexander Szpakowski
|
eb98e8cc48
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
|
12 years ago |
Alexander Szpakowski
|
6560019829
opengl graphics module files now always include OpenGL.h rather than GLee.h
|
12 years ago |
rude
|
54498ce378
Apply slime73's ParticleSystem patch.
|
12 years ago |
vrld
|
4ec7609d37
Fix issue #437: Area-based particle spawn.
|
13 years ago |
Bart van Strien
|
7793e7f02f
CRLF to LF
|
13 years ago |
rude
|
81c38e22d0
Applied the new style guidelines.
|
13 years ago |
Bill Meltsner
|
86abc9323b
Add ParticleSystem:getPosition (issue #368)
|
13 years ago |
Bill Meltsner
|
be55579a22
Happy New Year, have an enormous diff
|
13 years ago |
vrld
|
a855a01f02
Fix two particle system typos (thanks, Boolsheet!)
|
13 years ago |
Bill Meltsner
|
969c53e592
make love build on OS X again - there's no need to include gl.h directly, GLee.h does that for us in a cross-platform way
|
13 years ago |
Bart van Strien
|
7c8fff979a
Create love.window, abstract SDL out of love.graphics
|
13 years ago |
Bart van Strien
|
0aae9684b3
Automated formatting fix
|
13 years ago |
rude
|
9a4b921605
Particles now have fixed origin. (ParticleSystem::SetPosition will only affect
|
14 years ago |
rude
|
e1d1ebb2f1
Fix warnings in MSVC 2010.
|
14 years ago |
vrld
|
d420d68048
Add shear transformation and transform object (issue #152).
|
14 years ago |
vrld
|
2425ea9979
Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
|
14 years ago |
Bill Meltsner
|
fde708160e
bringing in the new year by changing every 2010 to 2011
|
14 years ago |
rude
|
ea38442770
Fixed VS project files, and a bug where ParticleSystem::setSprite did not retain the new Image.
|
15 years ago |
Bill Meltsner
|
80bea88c9f
replaced a few hardcoded radian->degree conversions with LOVE_TODEG
|
15 years ago |
rude
|
aa01c984b9
Updated all dates to 2010.
|
15 years ago |
[email protected]
|
af01b840a1
Several rad2deg conversions for glRotate
|
15 years ago |
[email protected]
|
692fd9a890
Converted ParticleSystem to radians
|
15 years ago |
bill@Ixion
|
8d666d0284
user can now manually set the offset for particle rotation
|
16 years ago |
bill@Ixion
|
98db275e76
particles now rotate around their center
|
16 years ago |