Bart van Strien
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4ccbe6dfec
Update autotools build system
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8 年 前 |
Bart van Strien
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cc4dea07b5
Make automagic automatically print command output in case an error occurs
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8 年 前 |
Alex Szpakowski
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7fdea9a5d1
Merged in lognz/love-minor2/particle system new features (pull request #85)
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8 年 前 |
lognz
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9f2ac304e3
Corrected angle not factoring setDirection() into spawn angle
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8 年 前 |
lognz
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0f99f261e0
Particle System new features
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8 年 前 |
lognz
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09b757f018
2 new area particle distributions: borderellipse and borderrectangle
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8 年 前 |
Alex Szpakowski
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a8e4db8e1e
Clamp color arguments to [0, 1] in cases where we don’t support values outside of that range internally.
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8 年 前 |
Alex Szpakowski
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1a9262dda9
Fix compilation on iOS. Fix shader compilation on OpenGL ES. Fix (harmless) GL errors on OpenGL ES 2. Resolves issue #1266.
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8 年 前 |
Alex Szpakowski
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5ce084051a
Fix for gles shader profiles when validating shaders.
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8 年 前 |
Alex Szpakowski
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856a4e60ae
Declare VaryingTexCoords and love_ScreenSize as highp when supported.
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8 年 前 |
Alex Szpakowski
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ceb9cd1c0b
Rename internal “GLSLES” references to “ESSL”.
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8 年 前 |
Alex Szpakowski
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0fde3fde35
Add new variants of love.graphics.print/printf which accept a Font argument, rather than relying on global love.graphics state to determine the Font to use.
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8 年 前 |
Alex Szpakowski
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074107b01d
ImageData:paste can copy between ImageData of different formats. Resolves issue #1249.
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8 年 前 |
Alex Szpakowski
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cb9aa857d7
Don’t try to create the standard/default array texture shader if array textures are not supported.
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8 年 前 |
Alex Szpakowski
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12ede289b4
Fix memory leak
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8 年 前 |
Alex Szpakowski
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b44e6b2156
love.graphics.newVolumeImage can now automatically convert a 1xN or Nx1 sheet of square images into layers.
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8 年 前 |
Alex Szpakowski
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a3454aa205
Use a simpler default video shader.
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8 年 前 |
Alex Szpakowski
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9e94f5a375
love.graphics.drawLayer(canvas, …) now errors if the Canvas is currently active as a render target (matches behaviour of love.graphics.draw).
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8 年 前 |
Alex Szpakowski
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66b299822a
Array textures can be easily drawn without a shader (resolves issue #1111).
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8 年 前 |
Alex Szpakowski
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9ba7234f14
Implicitly declare VaryingTexCoord and VaryingColor when void effect() is used.
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8 年 前 |
Alex Szpakowski
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ff8358a979
Removed void effects(…) pixel shader prototype. Added void effect(). Allows calling love.graphics.draw with textures of different types with a custom shader without having an extra sampler2D.
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8 年 前 |
Alex Szpakowski
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f3f6b10ac8
Clean up glVertexAttribPointer calls a bit.
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8 年 前 |
Alex Szpakowski
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b7dde8712a
Fix drawing with >= 16k sprites in a spritebatch on desktops.
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8 年 前 |
Alex Szpakowski
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73fd45558b
Implement Array, Cubemap, and Volume texture types (issue #1111).
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8 年 前 |
Alex Szpakowski
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d70fe5cb89
Merged in TannerRogalsky/love-pristine/update_comment_function_name (pull request #84)
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8 年 前 |
Tanner Rogalsky
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5c35e3e137
function name has changed and comment is out of date
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8 年 前 |
Alex Szpakowski
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97789b18c0
Only use opengl debug groups if the LOVE_GRAPHICS_DEBUG environment variable is set to 1.
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8 年 前 |
Alex Szpakowski
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df540cedea
Enable OpenGL debug group markers outside of iOS
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8 年 前 |
Bart van Strien
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03b863d788
Simplify love.audio's Pool class
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8 年 前 |
Alex Szpakowski
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7b6e1523b4
Very minor style cleanup
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8 年 前 |