Alex Szpakowski
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4e9050216f
Updated changelog
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12 years ago |
Alex Szpakowski
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d0970658bf
Exposed Geometry:setVertexColors and Geometry:hasVertexColors, to enable/disable per-vertex colors.
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12 years ago |
Alex Szpakowski
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3b05ec0635
Geometries now automatically use per-vertex colors when drawing if any vertex has a custom color set, otherwise the constant color is used.
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12 years ago |
Alex Szpakowski
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a5eaffe625
Disabled opengl debug output until it can be improved & made optional
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12 years ago |
Alex Szpakowski
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97d61dda96
Optimized Geometry:setVertex
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12 years ago |
Alex Szpakowski
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8de3a7c708
Fixed love.graphics.getColor before setColor is called
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12 years ago |
Alex Szpakowski
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ce8c8876fd
Updated Visual Studio project for Geometry files (thanks Boolsheet)
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12 years ago |
Alex Szpakowski
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38b7e19914
Fixed Geometry:flip
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12 years ago |
Alex Szpakowski
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f05e681b24
Error instead of crash when love.graphics.newGeometry fails
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12 years ago |
vrld
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1e54049fbb
Fix SpriteBatch.
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12 years ago |
Alex Szpakowski
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27bbfaac42
Updated Xcode project and removed now-unneeded Quad source files
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12 years ago |
vrld
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71317c4359
Add Geometries (replaces Quads).
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12 years ago |
Alex Szpakowski
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9d62d0044c
Macro hard, microsoft
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12 years ago |
Alex Szpakowski
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a477223629
Fixed love.audio.newSource, love.sound.newSoundData, and love.sound.newDecoder crashing when given a nonexistant filepath
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12 years ago |
Alex Szpakowski
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426ca03315
Added ParticleSystem:setLinearAcceleration(xmin, ymin, xmax, ymax) and removed ParticleSystem:setGravity (issue #599)
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12 years ago |
Alex Szpakowski
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e9ff803c42
alpha values for ImageData:mapPixel default to 255 (issue #603)
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12 years ago |
Alex Szpakowski
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6142352cd4
love._openConsole is now called before main.lua is loaded
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12 years ago |
Alex Szpakowski
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ce59756463
Fixed a case-sensitivity typo
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12 years ago |
Alex Szpakowski
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b6247f9ae1
Added many getters of questionable utility to ParticleSystems.
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12 years ago |
Alex Szpakowski
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bf6d1c258b
Misc. code cosmetics and improvements
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12 years ago |
Alex Szpakowski
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6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
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12 years ago |
Alex Szpakowski
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f1770edaa1
Updated Visual Studio project for math module changes (thanks Boolsheet)
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12 years ago |
Alex Szpakowski
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385c1ac4db
Merged math-randobject into default (also addresses issue #586)
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12 years ago |
Alex Szpakowski
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2d0b3b5226
ParticleSystems now use their own RNG instead of the global one (prevents ParticleSystems from modifying the global math.random state)
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12 years ago |
Alex Szpakowski
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d98e2cb40c
Renamed randnormal to randomnormal
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12 years ago |
Alex Szpakowski
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3046981fce
Added love.math.newRandomGenerator. Returns a RNG object with its own seed and random methods.
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12 years ago |
Alex Szpakowski
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96f4f532bb
Updated Visual Studio project files for image module changes (thanks Boolsheet)
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12 years ago |
Alex Szpakowski
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6a27e1aa2f
Ensure the current color is set properly after drawing particlesystems and spritebatches
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12 years ago |
Alex Szpakowski
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3edf033498
Internally keep track of the value of the current color (issue #564)
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12 years ago |
Alex Szpakowski
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ba3a363fd3
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
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12 years ago |