Alex Szpakowski
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5c46149afb
Properly set shader dirty flags for love_ScreenSize when love.window.setMode is called.
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10 vuotta sitten |
Alex Szpakowski
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18569979e9
Better cleanup when the graphics and window subsystems are destroyed and restarted.
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10 vuotta sitten |
Alex Szpakowski
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e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951.
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10 vuotta sitten |
Alex Szpakowski
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b4f2a9417a
Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470.
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10 vuotta sitten |
Alex Szpakowski
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dff496bdb5
Passing --console to love.exe now opens the console before conf.lua is loaded.
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10 vuotta sitten |
Alex Szpakowski
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c26315dd4d
Actually a stop() in the Audio module destructor is redundant, since stop() is called by the Source pool when it's deleted (also in the destructor.)
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10 vuotta sitten |
Alex Szpakowski
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6d3ae981ac
Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module.
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10 vuotta sitten |
Alex Szpakowski
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f1634bc6a8
The existence of the AL_EXT_MCFORMATS OpenAL extension is checked when creating 5.1 and 7.1 (6 and 8 channel) Sources. love.audio.newSource now errors if the channel count and bit-depth combination of the Source isn't supported.
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10 vuotta sitten |
Bart van Strien
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12c358769c
Check if binary and library version match on startup (resolves #860)
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10 vuotta sitten |
foo0
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e4eac17355
Fix Windows resource generation for love.dll (resolves issue #935)
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10 vuotta sitten |
Bart van Strien
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181196fc0c
Add support for 5.1 and 7.1 audio loading, still seems a bit dodgy (issue #970)
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10 vuotta sitten |
Alex Szpakowski
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fab029ae6b
Hopefully fixed the Windows build.
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10 vuotta sitten |
Alex Szpakowski
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811f574ef6
Reference counting for love objects in 0.9.2 is now atomic (using SDL's atomic operation functions.)
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10 vuotta sitten |
Alex Szpakowski
|
1b41d546e2
Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.)
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10 vuotta sitten |
Alex Szpakowski
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91062a1496
Added Body/Contact/Fixture/Joint/World:isDestroyed (resolves issue #964.)
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10 vuotta sitten |
Alex Szpakowski
|
be9b5b5d1a
Added love.window.maximize (resolves issue #966.)
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10 vuotta sitten |
Alex Szpakowski
|
8a9a73151d
Pump events when calling love.mouse.getPosition/getX/getY/setX/setY, since some of SDL's backends don't update the internal mouse state until the next PumpEvents, if SDL_WarpMouseInWindow was called previously.
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10 vuotta sitten |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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10 vuotta sitten |
Alex Szpakowski
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e6ff146e67
Updated changelog
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10 vuotta sitten |
Alex Szpakowski
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fdee6f0e30
Fixed a misleading comment.
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10 vuotta sitten |
Alex Szpakowski
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60eceadc0a
Added "mirroredrepeat" wrap mode.
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10 vuotta sitten |
Bart van Strien
|
ff01e6e63b
Merged in Anylo/love/Anylo/updated-year-from-2013-to-2014-1418642961070 (pull request #41)
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10 vuotta sitten |
Anylo
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426813945e
Updated year from 2013 to 2014.
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10 vuotta sitten |
Alex Szpakowski
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a7b27f3303
Forgot to remove a bit of code...
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10 vuotta sitten |
Alex Szpakowski
|
6eee2368be
Literal strings containing Lua code can be passed into love.thread.newThread directly, similar to loadstring and love.graphics.newShader (resolves issue #622.)
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10 vuotta sitten |
Alex Szpakowski
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b585e97e99
Fixed compiling Box2D on some platforms (memory.h doesn't exist in every build environment)
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10 vuotta sitten |
Alex Szpakowski
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c4a1457603
Fixed Image:setMipmapFilter keeping bad state around if it errors.
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10 vuotta sitten |
Alex Szpakowski
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5fac441a51
Added Body:getJointList.
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10 vuotta sitten |
Alex Szpakowski
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68936e6d2f
Added GearJoint:getJoints (resolves issue #922.)
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10 vuotta sitten |
Alex Szpakowski
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78d5db6981
Fixed MotorJoint:getType.
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10 vuotta sitten |