Alex Szpakowski
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5fac441a51
Added Body:getJointList.
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10 سال پیش |
Alex Szpakowski
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68936e6d2f
Added GearJoint:getJoints (resolves issue #922.)
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10 سال پیش |
Alex Szpakowski
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78d5db6981
Fixed MotorJoint:getType.
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10 سال پیش |
Alex Szpakowski
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775f816304
Added Joint:getBodies (see issue #922.)
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10 سال پیش |
Alex Szpakowski
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22bbe74ed9
Allow BC6 and BC7 compressed DDS files to be loaded into Images.
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11 سال پیش |
Alex Szpakowski
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195d41d1d9
Ignore lines starting with "#" when parsing the mappings string given to love.joystick.loadGamepadMappings.
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11 سال پیش |
Alex Szpakowski
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0d28135465
Fixed love.joystick.loadGamepadMappings to work properly if a FileData object is passed to it.
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11 سال پیش |
Alex Szpakowski
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b9271ed25a
Don't throw an error if the mappings passed to love.joystick.loadGamepadMappings contain mappings for other platforms but no mappings for the currently running platform.
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11 سال پیش |
Alex Szpakowski
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9771c49ea6
Updated license.txt to include MIT-licensed libraries used by LÖVE.
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11 سال پیش |
Alex Szpakowski
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7bcb48c562
Fixed compilation (resolves issue #938.)
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11 سال پیش |
Dalton Nell
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3bc28345aa
Added function host:destroy(), added error handling for trying to work with a destroyed host, and fixed awkward naming of socket_get_address (it now matches the rest of the lib and official documentation as get_socket_address now).
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11 سال پیش |
Alex Szpakowski
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1108dea696
Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8.
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11 سال پیش |
Alex Szpakowski
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d3e1993673
Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.)
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11 سال پیش |
Alex Szpakowski
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e8009bb4cb
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
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11 سال پیش |
Alex Szpakowski
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808e533b02
Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements.
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11 سال پیش |
Alex Szpakowski
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e2354acc65
Updated the love key to SDL keycode mapping to be a static array instead of a std::map.
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11 سال پیش |
Alex Szpakowski
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b70f72acb3
Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code.
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11 سال پیش |
Alex Szpakowski
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c6b610d116
Cleaned up some code.
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11 سال پیش |
Alex Szpakowski
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7948b11082
Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape.
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11 سال پیش |
Alex Szpakowski
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228c925c0d
Updated the changelog.
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11 سال پیش |
Alex Szpakowski
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7f490c4c30
Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
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11 سال پیش |
Alex Szpakowski
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d4c60e077d
Fixed the window position in fullscreen modes.
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11 سال پیش |
Alex Szpakowski
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b75e1bdeaa
Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
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11 سال پیش |
Alex Szpakowski
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3d7a3c2c3c
Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.)
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11 سال پیش |
Alex Szpakowski
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c6896dfc4e
Consolidated some duplicate code in SpriteBatch:add.
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11 سال پیش |
Alex Szpakowski
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5dda0c08eb
Slightly improved the performance of SpriteBatch:setBufferSize.
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11 سال پیش |
Alex Szpakowski
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417173b43a
GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing.
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11 سال پیش |
Alex Szpakowski
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604bc34106
Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
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11 سال پیش |
Bart van Strien
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793ef5db01
Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404)
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11 سال پیش |
Alex Szpakowski
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00944c5f5d
Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
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11 سال پیش |