提交历史

作者 SHA1 备注 提交日期
  Alex Szpakowski b59e3d9c35 Meshes now use vertex buffers for more efficient drawing. 12 年之前
  Alex Szpakowski 5de43a7207 The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs 12 年之前
  Alex Szpakowski 59712c344f Removed a potentially slow codepath in SpriteBatch:add 12 年之前
  Alex Szpakowski e19ade38ab Added support for BC4 (aka 3Dc+) compressed textures 12 年之前
  Alex Szpakowski fa6eaaa3a6 Improved performance of SpriteBatch:add/set in some cases when the SpriteBatch isn't bound 12 年之前
  Alex Szpakowski ee5e83635f Fixed rendering when a SpriteBatch is bound 12 年之前
  Alex Szpakowski 3fb78d5458 Added SpriteBatch:setBufferSize (issue #655) 12 年之前
  Alex Szpakowski 1482b13363 Fixed SpriteBatch:unbind 12 年之前
  Alex Szpakowski 96161c66f6 Updated copyright text for the new year 12 年之前
  Alex Szpakowski a76ffd5715 Fixed VertexIndex::getElementSize 12 年之前
  Alex Szpakowski de959b7275 Added a method to VertexIndex to determine the size in bytes of an element in the index array 12 年之前
  rude 697f4de80a Fix compilation issue in MSVC2012. 12 年之前
  vrld 62e2c752e5 More verbose VertexIndex::getType() (using numeric_limits) 12 年之前
  vrld b0abcbda71 Fix: Returning wrong type in VertexIndex::getType() 12 年之前
  vrld 8bbf68c69c Match types in VertexIndex::getType() 12 年之前
  vrld b2f1408b12 Fix issue #495: Large spritebatches doesn't render properly 12 年之前
  vrld c782093374 Intel gets their way 12 年之前
  vrld a35b4232e1 Use opengl buffer ARB constistently in VertexBuffer. 12 年之前
  vrld 6ffb9d28f0 VertexBuffer/SpriteBatch speed tweaks. 12 年之前
  vrld 6c850fdc98 Possibly (code in issue does not fail on my machine) fix #486. Please test. 13 年之前
  Bart van Strien 7793e7f02f CRLF to LF 13 年之前
  rude 81c38e22d0 Applied the new style guidelines. 13 年之前
  vrld 39e1c59989 Actually copy existing buffer data to temporary memory region in VBO::map(). 13 年之前
  vrld 6dee041a9d Throw exception when VBO cannot allocate enough memory in VBO::map(). 13 年之前
  vrld 3f365857ee Replace glMapBufferARB() with temp memory + glBufferSubDataARB(). 13 年之前
  vrld 2b6cc4ea8c Move VertexBuffer::Bind implementation to header to hint inlining 13 年之前
  vrld 1dd40b690b Some idiot put a != where there should be a ==. 13 年之前
  vrld febd7757fc Make sure all error flags are cleared before calling glBufferDataARB() in VBO::load(). 13 年之前
  vrld c0ffa5b07e Add error checking in VBO::load(). 13 年之前
  Bart van Strien 386dd53780 Make VertexBuffers use size_t, raising the limit of vertices that can be stored 13 年之前