Alex Szpakowski
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84a6dd3b1c
Fixed OpenGL context version checking when OpenGL ES is used.
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10 years ago |
Alex Szpakowski
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6c11443a04
Fixed graphics initialization crashing love when OpenGL ES 2 is used.
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10 years ago |
Alex Szpakowski
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cc79089339
Fixed a crash in love.window.setMode in Windows.
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10 years ago |
Alex Szpakowski
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54516a5652
Fixed a case of undefined behavior in love.graphics.printf and Text:set.
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10 years ago |
Alex Szpakowski
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62d596dec1
Fixed Windows build.
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10 years ago |
Alex Szpakowski
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ad1fbbf3ea
Merged default into minor
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10 years ago |
Alex Szpakowski
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423e35fd76
TrueType rasterizers now error properly when given an invalid size argument.
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10 years ago |
Alex Szpakowski
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83e0efb5b4
Fixed indentation.
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10 years ago |
Alex Szpakowski
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a69f722f0f
love.math.setRandomSeed / RandomGenerator:setSeed now hashes the seed value before using it, which gives a much better distribution when comparing the results of different but similar seeds.
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10 years ago |
Bart van Strien
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33d2331255
Adjust version header to resolve linker conflict with two definitions of love::VERSION in android builds
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10 years ago |
Alex Szpakowski
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cf60cf89fc
De-namespaced a class, to make it less verbose.
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10 years ago |
Alex Szpakowski
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e662fbdf80
Removed some dumb/redundant comments.
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10 years ago |
Alex Szpakowski
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222d4cfdc8
Maybe fixed Windows build?
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10 years ago |
Alex Szpakowski
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b876255442
Cleaned up some graphics code.
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10 years ago |
Alex Szpakowski
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b4bacb38a6
Fixed love.graphics.getShader() to return nil when no shader is set, fixed a potential (harmless) OpenGL error when OpenGL ES is used.
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10 years ago |
Alex Szpakowski
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d58505012b
Added OpenGL ES support for the 'none' line join mode.
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10 years ago |
Alex Szpakowski
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970704c2b7
Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
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10 years ago |
Alex Szpakowski
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27aec48d1a
Updated love.graphics.polygon and love.graphics.point to work with OpenGL ES.
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10 years ago |
Alex Szpakowski
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2c3d94b4f8
No codename for 0.10.0 yet.
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10 years ago |
Alex Szpakowski
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5b98083e01
Merged default into minor
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10 years ago |
Alex Szpakowski
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e71c15e650
Fixed a minor memory leak caused by certain rare error conditions in love.graphics.newCanvas.
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10 years ago |
Alex Szpakowski
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9de0e49b19
Optimized canvas performance when ANGLE is used.
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10 years ago |
Alex Szpakowski
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15538426d7
Added support for creating OpenGL ES 2 and 3 contexts, and updated the OpenGL context creation code to be more robust in general.
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10 years ago |
Alex Szpakowski
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5c46149afb
Properly set shader dirty flags for love_ScreenSize when love.window.setMode is called.
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10 years ago |
Alex Szpakowski
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be8b7dd504
glLoadIdentity isn't part of GLES2+ or core GL3+.
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10 years ago |
Alex Szpakowski
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18569979e9
Better cleanup when the graphics and window subsystems are destroyed and restarted.
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10 years ago |
Alex Szpakowski
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e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951.
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10 years ago |
Alex Szpakowski
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5df56d041a
Added GLSL ES 1.00 (OpenGL ES 2) shader support.
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10 years ago |
Alex Szpakowski
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8067d42df2
Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.
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10 years ago |
Alex Szpakowski
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18ab3973e8
Added support for ETC2/EAC compressed textures. Changed the CompressedFormat enum names to capitalize the format names (e.g. "PVR1rgba4" instead of "pvr1rgba4".) Improved sRGB support for compressed textures.
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10 years ago |