Commit History

Author SHA1 Message Date
  Alex Szpakowski 901cc362df Added 'shaderswitches' to love.graphics.getStats. 9 years ago
  Bart van Strien b365574bff Re-apply enet patch to use autoconf results 9 years ago
  Alex Szpakowski 62c97381e9 Updated ENet to 1.3.13. 9 years ago
  Alex Szpakowski 175c3af10b Updated stb_image to 2.12. 9 years ago
  Alex Szpakowski 8ecdb889db Backout changeset 812e6b8024c4d0e590918f846a33b67686b04266 9 years ago
  Alex Szpakowski 38cb10c8ed Testing using an older version of NSIS in appveyor builds 9 years ago
  Alex Szpakowski 1b1572ad85 love.filesystem.mount accepts DroppedFiles in the first parameter. You could previously pass in DroppedFile:getFilename() and it would work too, this just makes it a bit nicer. 9 years ago
  Bart van Strien 8dd7cc16ab Fix end-of-stream detection for videos 9 years ago
  Alex Szpakowski 3d25416e14 Removed an unused variable. 9 years ago
  Alex Szpakowski 49e1dc5342 Updated the changelog 9 years ago
  Alex Szpakowski aa88383793 Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES. 9 years ago
  Alex Szpakowski 829cf5fd06 Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled. 9 years ago
  Alex Szpakowski 090c50795a Fix love.window.setMode crashing if a Canvas is active. 9 years ago
  Alex Szpakowski ea2aadf888 Cleaned up the code for main() a bit. 9 years ago
  Alex Szpakowski 8b07bad15e Fixed the build. 9 years ago
  Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 9 years ago
  Bart van Strien bc932aecef Move spawn.h include, because android doesn't use (or have) posix_spawn 9 years ago
  Bart van Strien 2af327dcf9 Make sure android includes the right headers for System.cpp too 9 years ago
  Alex Szpakowski 36cc48d306 Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code. 9 years ago
  Alex Szpakowski b983588d2e We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use). 9 years ago
  Bart van Strien f7d226d072 Improve reaping of zombie processes on linux (resolves #1042) 9 years ago
  Alex Szpakowski d0c0240e09 Very minor channel / variant performance improvements and cleanup. 9 years ago
  Alex Szpakowski a0bbcce8ee The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded. 9 years ago
  Alex Szpakowski 7370bd56ce Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!) 9 years ago
  Alex Szpakowski a3ff90c94c Cleaned up the GlyphData code. 9 years ago
  Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 9 years ago
  Alex Szpakowski 8d7481c3b2 Improved the error message given when jpeg, TGA, and BMP images fail to decode. 9 years ago
  Alex Szpakowski e08374fdd1 We don't need a mutex lock in Channel::retain/release... I think. 9 years ago
  Alex Szpakowski 4ca6106d7a Cleaned up Canvas::checkCreateStencil a bit. 9 years ago
  Adam M 62b642f28a Support combined depth/stencil buffers when using vendor extensions. 9 years ago