Alex Szpakowski
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970704c2b7
Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
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10 years ago |
Alex Szpakowski
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27aec48d1a
Updated love.graphics.polygon and love.graphics.point to work with OpenGL ES.
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10 years ago |
Alex Szpakowski
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2c3d94b4f8
No codename for 0.10.0 yet.
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10 years ago |
Alex Szpakowski
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5b98083e01
Merged default into minor
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10 years ago |
Alex Szpakowski
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e71c15e650
Fixed a minor memory leak caused by certain rare error conditions in love.graphics.newCanvas.
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10 years ago |
Alex Szpakowski
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9de0e49b19
Optimized canvas performance when ANGLE is used.
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10 years ago |
Alex Szpakowski
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15538426d7
Added support for creating OpenGL ES 2 and 3 contexts, and updated the OpenGL context creation code to be more robust in general.
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10 years ago |
Alex Szpakowski
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5c46149afb
Properly set shader dirty flags for love_ScreenSize when love.window.setMode is called.
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10 years ago |
Alex Szpakowski
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be8b7dd504
glLoadIdentity isn't part of GLES2+ or core GL3+.
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10 years ago |
Alex Szpakowski
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18569979e9
Better cleanup when the graphics and window subsystems are destroyed and restarted.
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10 years ago |
Alex Szpakowski
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e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951.
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10 years ago |
Alex Szpakowski
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5df56d041a
Added GLSL ES 1.00 (OpenGL ES 2) shader support.
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10 years ago |
Alex Szpakowski
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8067d42df2
Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.
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10 years ago |
Alex Szpakowski
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18ab3973e8
Added support for ETC2/EAC compressed textures. Changed the CompressedFormat enum names to capitalize the format names (e.g. "PVR1rgba4" instead of "pvr1rgba4".) Improved sRGB support for compressed textures.
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10 years ago |
Alex Szpakowski
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c1d4613ff7
Updated stb_image to 2.0.2.
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10 years ago |
Alex Szpakowski
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dfdd52e499
Added support for ETC1 and PVR1 compressed textures contained in KTX, PKM, and PVR files.
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10 years ago |
Alex Szpakowski
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319ccc2f25
Updated changelog for 0.10.0.
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10 years ago |
Alex Szpakowski
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60c6b6a155
Cleaned up the code that triggers an error when using spatial Source methods on multi-channel Sources.
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10 years ago |
Alex Szpakowski
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3db4e8dea0
Fixed compilation on systems other than my own...
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10 years ago |
Alex Szpakowski
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1124612c1f
Some work towards OpenGL ES 2+ support for love 0.10.
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10 years ago |
Alex Szpakowski
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1253e3aae1
Updated version to 0.10.0.
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10 years ago |
Alex Szpakowski
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a7e4148869
Merged default into minor
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10 years ago |
Alex Szpakowski
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b4f2a9417a
Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470.
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10 years ago |
Alex Szpakowski
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dff496bdb5
Passing --console to love.exe now opens the console before conf.lua is loaded.
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10 years ago |
Alex Szpakowski
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c26315dd4d
Actually a stop() in the Audio module destructor is redundant, since stop() is called by the Source pool when it's deleted (also in the destructor.)
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10 years ago |
Alex Szpakowski
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6d3ae981ac
Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module.
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10 years ago |
Alex Szpakowski
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f1634bc6a8
The existence of the AL_EXT_MCFORMATS OpenAL extension is checked when creating 5.1 and 7.1 (6 and 8 channel) Sources. love.audio.newSource now errors if the channel count and bit-depth combination of the Source isn't supported.
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10 years ago |
Bart van Strien
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12c358769c
Check if binary and library version match on startup (resolves #860)
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10 years ago |
foo0
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e4eac17355
Fix Windows resource generation for love.dll (resolves issue #935)
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10 years ago |
Bart van Strien
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181196fc0c
Add support for 5.1 and 7.1 audio loading, still seems a bit dodgy (issue #970)
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10 years ago |