Alex Szpakowski
|
98f8fe02a1
Merge branch '12.0-development' into metal
|
4 years ago |
Alex Szpakowski
|
50ff86bd92
Graphics Buffers can be used as Shader Storage Buffers.
|
4 years ago |
Alex Szpakowski
|
2a5a90ccef
Add 'vertexmain' and 'pixelmain' shader entry points.
|
4 years ago |
Alex Szpakowski
|
20a92a4106
Merge branch '12.0-development' into metal
|
4 years ago |
Alex Szpakowski
|
1f9d98263d
Refactor Buffer internals.
|
4 years ago |
Alex Szpakowski
|
7e0c7e3a67
Fix the default mipmap filter for textures.
|
4 years ago |
Alex Szpakowski
|
7a50f32585
Merge branch '12.0-development' into metal
|
5 years ago |
Alex Szpakowski
|
b011487a3e
Add new texel buffer type.
|
5 years ago |
Alex Szpakowski
|
9aa9319eb5
metal: implement depth/stencil state
|
5 years ago |
Alex Szpakowski
|
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
|
5 years ago |
Alex Szpakowski
|
9765485222
metal: partial implementation of pipeline states.
|
5 years ago |
Alex Szpakowski
|
2cff535eb1
Move shader parsing code from Lua to C++.
|
5 years ago |
Alex Szpakowski
|
a5b87a10d1
Merge branch '12.0-development' into metal
|
5 years ago |
Alex Szpakowski
|
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
|
5 years ago |
Alex Szpakowski
|
9425c9224b
Rename internal batched draw code to be more clear
|
5 years ago |
Alex Szpakowski
|
4197a364fd
Internal restructuring of some Mesh code
|
5 years ago |
Alex Szpakowski
|
1ddfcd4cc8
Always use explicitly typed buffers, even in internal code
|
5 years ago |
Alex Szpakowski
|
2828761060
Move some code from Mesh wrapper to Buffer wrapper
|
5 years ago |
Alex Szpakowski
|
b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
|
5 years ago |
Alex Szpakowski
|
ac524e681a
Change the default font from Vera size 12 to Noto Sans size 13.
|
5 years ago |
Alex Szpakowski
|
742a954655
Merge branch '12.0' into metal
|
5 years ago |
Alex Szpakowski
|
694bc9c5b7
rename love_Canvases to love_RenderTargets in shaders.
|
5 years ago |
Alex Szpakowski
|
453322678c
Rename internal uses of canvas to texture/render target
|
5 years ago |
Alex Szpakowski
|
17f77407bb
Replace internal C++ newImage and newCanvas methods with newTexture
|
5 years ago |
Alex Szpakowski
|
258129738f
Remove graphics::Canvas and graphics::Image
|
5 years ago |
Alex Szpakowski
|
63c5df6aa7
Begin unification of Canvases and Images.
|
5 years ago |
Alex Szpakowski
|
b46b3ed552
Move some Canvas code to Texture, devirtualize Texture::draw.
|
5 years ago |
Alex Szpakowski
|
f9248d478c
Refactor sampler state parameters for textures.
|
5 years ago |
Alex Szpakowski
|
6c447ab4f6
Clean up some common Image and Canvas code.
|
5 years ago |
Alex Szpakowski
|
c9809d8d82
Clean up some Mesh code
|
5 years ago |