Sasha Szpakowski
|
a16db4fb72
metal: fix a crash when the window has no depth or stencil.
|
11 月之前 |
Sasha Szpakowski
|
ef252b7d0f
vulkan: possible fix for validation error when sampling an int texture
|
11 月之前 |
Sasha Szpakowski
|
d185eb8218
vulkan: fix validation errors when generating mipmaps for a compute-writable texture.
|
11 月之前 |
Sasha Szpakowski
|
876625d7e3
move common shader:send texture/buffer code to platform-agnostic layer.
|
1 年之前 |
Sasha Szpakowski
|
0a552ef352
mesh and spritebatch attributes reuse buffer bindings when possible.
|
1 年之前 |
Sasha Szpakowski
|
2c288715d4
metal: fix vertex attribute locations not being set correctly.
|
1 年之前 |
Sasha Szpakowski
|
247effb43b
Fix vertex input check looking at builtin vertex inputs.
|
1 年之前 |
Sasha Szpakowski
|
50ff1e4d2b
use location numbers for vertex input attributes, instead of name-based binding.
|
1 年之前 |
Sasha Szpakowski
|
c7b4ebbc55
newShader validates overlapping vertex input locations.
|
1 年之前 |
Sasha Szpakowski
|
cbadb06182
lower max vertex attributes from 32 to 30, some platforms don't support that many
|
1 年之前 |
Sasha Szpakowski
|
6c67835b6a
vulkan: fix typo in error message
|
1 年之前 |
Sasha Szpakowski
|
26a7389a4d
add internal function to pack blend state into 32 bits.
|
1 年之前 |
Sasha Szpakowski
|
e6e5ec0ab5
glslang: add support for validating overlapping vertex input locations in OpenGL GLSL.
|
1 年之前 |
Sasha Szpakowski
|
d1e58ab38b
Texture:replacePixels supports CompressedImageData.
|
1 年之前 |
Sasha Szpakowski
|
2d606b1f0c
Small performance optimization for mesh drawing.
|
1 年之前 |
Sasha Szpakowski
|
746aefef15
Fix readbackTexture when using a preexisting sRGB ImageData.
|
1 年之前 |
Sasha Szpakowski
|
ccdd7897f2
fix love.window.setMode failing to set an exclusive fullscreen mode.
|
1 年之前 |
Sasha Szpakowski
|
654585ccc2
vulkan: don't try to enable blending with integer canvases.
|
1 年之前 |
Sasha Szpakowski
|
9d5828a62f
metal: don't try to enable blending with integer canvases.
|
1 年之前 |
Sasha Szpakowski
|
8e2fc44a65
vulkan: fix texture<->buffer copying when there's an offset into the texture
|
1 年之前 |
Sasha Szpakowski
|
ff2f57bdd4
fix msaa in love.window.getMode not updating after setMode.
|
1 年之前 |
Sasha Szpakowski
|
de99a8ff64
update cmakelists
|
1 年之前 |
Sasha Szpakowski
|
a48639d112
update https library to love2d/lua-https@76d92e7
|
1 年之前 |
Sasha Szpakowski
|
36fa78f392
workaround for nvidia shader compiler bug on very old windows drivers.
|
1 年之前 |
Sasha Szpakowski
|
1b8a5013a3
drawing a points mesh with the default shader doesn't cause an error.
|
1 年之前 |
Sasha Szpakowski
|
0ca8cb4b41
vulkan: fix negative scissors not being clamped.
|
1 年之前 |
Sasha Szpakowski
|
ee91a87873
vulkan: fix descriptor pool sizes with arrays of samplers.
|
1 年之前 |
Sasha Szpakowski
|
15dfc8db0b
Canonicalize getFullCommonPath paths.
|
1 年之前 |
Sasha Szpakowski
|
e94b8c3d04
love.filesystem canonicalizes internal full paths where possible.
|
1 年之前 |
Sasha Szpakowski
|
29ae5e6273
Fix channel order when encoding EXR files.
|
1 年之前 |