Commit History

Author SHA1 Message Date
  Alex Szpakowski a9d935caa1 Fixed compilation 8 years ago
  Alex Szpakowski 2222bb37d2 Removed gl.bindTexture, so it won't get accidentally used. 8 years ago
  Alex Szpakowski 14f1afa446 Reduce redundant glActiveTexture calls. 8 years ago
  Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls. 8 years ago
  Alex Szpakowski 901cc362df Added 'shaderswitches' to love.graphics.getStats. 9 years ago
  Alex Szpakowski 8b07bad15e Fixed the build. 9 years ago
  Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 9 years ago
  Alex Szpakowski abd3c64bc5 Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct. 9 years ago
  Alex Szpakowski 6d6d805858 Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two. 9 years ago
  Alex Szpakowski 4f093e7fac Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work. 9 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski 538f3869c5 Don't query the current texture bindings when initializing OpenGL. 9 years ago
  Alex Szpakowski 6036454a20 Fixed up some code. 9 years ago
  Alex Szpakowski 4c82c96369 Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range. 9 years ago
  Alex Szpakowski 890802c0a3 Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created. 9 years ago
  Martin Felis f6448116cc Fixed OpenGL ES function loading on some Android devices. 10 years ago
  Alex Szpakowski af06203a4a Moved the appveyor script to a subfolder and updated it to properly choose Visual Studio 2012 and to create a post-build zip file. 10 years ago
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 years ago
  Alex Szpakowski 247daa85b5 Added a couple comments documenting why some codepaths have been chosen. 10 years ago
  Alex Szpakowski 4c571e8fd7 Prevent redundant shader uniform uploads for built-in uniforms when OpenGL ES 2 is used. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 33e1d2736d Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering. 10 years ago
  Alex Szpakowski d8a68d6ce1 Updated iOS-specific graphics code to use the latest SDL changes. 10 years ago
  Alex Szpakowski d31168c0e0 Cleaned up some graphics code. 10 years ago
  Alex Szpakowski a36dbc3d49 Only update the shader point size in OpenGL ES 2 when it's been modified, rather than before every draw. 10 years ago
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 years ago
  Alex Szpakowski 4ef0d257e9 Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963. 10 years ago
  Alex Szpakowski 4dc73959a6 Hopefully fixed a major bug related to using Shader:send with textures. 10 years ago
  Alex Szpakowski 06fa7bd7a4 Don't enable SDL_GL_FRAMEBUFFER_SRGB_CAPABLE in Linux when creating the window, to work around a potential bug. sRGB windows are still possible even without that. 10 years ago