Alex Szpakowski
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aba33bf2e7
Merged default into minor
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11 yıl önce |
Alex Szpakowski
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5dda0c08eb
Slightly improved the performance of SpriteBatch:setBufferSize.
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11 yıl önce |
Alex Szpakowski
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88211ede8f
Merged default into minor
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11 yıl önce |
Alex Szpakowski
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a4a075dd2e
Fixed crashes and instability when love.graphics.setMode is called when a vertex buffer is mapped by love.
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11 yıl önce |
Alex Szpakowski
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56653fa946
Merged default into minor
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11 yıl önce |
Alex Szpakowski
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4c67a94ba3
Hopefully fixed issue #898, and cleaned up code for love.graphics.getRendererInfo.
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11 yıl önce |
Alex Szpakowski
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f0fa63ba47
Backported commits 145524a and 7785b4b from minor into default (Added SpriteBatch:flush, deprecated SpriteBatch:bind/unbind, SpriteBatch:flush is called implicitly when the spritebatch is drawn.)
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11 yıl önce |
Alex Szpakowski
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e0f045c310
SpriteBatches are a little more intelligent about how much data they upload to the GPU when they're flushed or drawn, now
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11 yıl önce |
Alex Szpakowski
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54f3a7f8af
Removed some OSX-specific code
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11 yıl önce |
Alex Szpakowski
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53b20b63a5
Merged default into minor
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11 yıl önce |
Alex Szpakowski
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6a491ed0f0
Don't do unnecessary vertex buffer orphaning when calling SpriteBatch:unbind() on a SpriteBatch with the static usage hint
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11 yıl önce |
Alex Szpakowski
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caa61563cc
OpenGL 2.1 is now required to use love.graphics (resolves issue #779.)
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11 yıl önce |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 yıl önce |
Alex Szpakowski
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2ee869b0e8
Fixed some compiler warnings
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11 yıl önce |
Alex Szpakowski
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b59e3d9c35
Meshes now use vertex buffers for more efficient drawing.
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12 yıl önce |
Alex Szpakowski
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5de43a7207
The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs
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12 yıl önce |
Alex Szpakowski
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59712c344f
Removed a potentially slow codepath in SpriteBatch:add
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12 yıl önce |
Alex Szpakowski
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e19ade38ab
Added support for BC4 (aka 3Dc+) compressed textures
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12 yıl önce |
Alex Szpakowski
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fa6eaaa3a6
Improved performance of SpriteBatch:add/set in some cases when the SpriteBatch isn't bound
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12 yıl önce |
Alex Szpakowski
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ee5e83635f
Fixed rendering when a SpriteBatch is bound
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12 yıl önce |
Alex Szpakowski
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3fb78d5458
Added SpriteBatch:setBufferSize (issue #655)
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12 yıl önce |
Alex Szpakowski
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1482b13363
Fixed SpriteBatch:unbind
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12 yıl önce |
Alex Szpakowski
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96161c66f6
Updated copyright text for the new year
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12 yıl önce |
Alex Szpakowski
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a76ffd5715
Fixed VertexIndex::getElementSize
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12 yıl önce |
Alex Szpakowski
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de959b7275
Added a method to VertexIndex to determine the size in bytes of an element in the index array
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12 yıl önce |
rude
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697f4de80a
Fix compilation issue in MSVC2012.
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12 yıl önce |
vrld
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62e2c752e5
More verbose VertexIndex::getType() (using numeric_limits)
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12 yıl önce |
vrld
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b0abcbda71
Fix: Returning wrong type in VertexIndex::getType()
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12 yıl önce |
vrld
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8bbf68c69c
Match types in VertexIndex::getType()
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12 yıl önce |
vrld
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b2f1408b12
Fix issue #495: Large spritebatches doesn't render properly
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12 yıl önce |