Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Alex Szpakowski aba33bf2e7 Merged default into minor 11 yıl önce
  Alex Szpakowski 5dda0c08eb Slightly improved the performance of SpriteBatch:setBufferSize. 11 yıl önce
  Alex Szpakowski 88211ede8f Merged default into minor 11 yıl önce
  Alex Szpakowski a4a075dd2e Fixed crashes and instability when love.graphics.setMode is called when a vertex buffer is mapped by love. 11 yıl önce
  Alex Szpakowski 56653fa946 Merged default into minor 11 yıl önce
  Alex Szpakowski 4c67a94ba3 Hopefully fixed issue #898, and cleaned up code for love.graphics.getRendererInfo. 11 yıl önce
  Alex Szpakowski f0fa63ba47 Backported commits 145524a and 7785b4b from minor into default (Added SpriteBatch:flush, deprecated SpriteBatch:bind/unbind, SpriteBatch:flush is called implicitly when the spritebatch is drawn.) 11 yıl önce
  Alex Szpakowski e0f045c310 SpriteBatches are a little more intelligent about how much data they upload to the GPU when they're flushed or drawn, now 11 yıl önce
  Alex Szpakowski 54f3a7f8af Removed some OSX-specific code 11 yıl önce
  Alex Szpakowski 53b20b63a5 Merged default into minor 11 yıl önce
  Alex Szpakowski 6a491ed0f0 Don't do unnecessary vertex buffer orphaning when calling SpriteBatch:unbind() on a SpriteBatch with the static usage hint 11 yıl önce
  Alex Szpakowski caa61563cc OpenGL 2.1 is now required to use love.graphics (resolves issue #779.) 11 yıl önce
  Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 11 yıl önce
  Alex Szpakowski 2ee869b0e8 Fixed some compiler warnings 11 yıl önce
  Alex Szpakowski b59e3d9c35 Meshes now use vertex buffers for more efficient drawing. 12 yıl önce
  Alex Szpakowski 5de43a7207 The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs 12 yıl önce
  Alex Szpakowski 59712c344f Removed a potentially slow codepath in SpriteBatch:add 12 yıl önce
  Alex Szpakowski e19ade38ab Added support for BC4 (aka 3Dc+) compressed textures 12 yıl önce
  Alex Szpakowski fa6eaaa3a6 Improved performance of SpriteBatch:add/set in some cases when the SpriteBatch isn't bound 12 yıl önce
  Alex Szpakowski ee5e83635f Fixed rendering when a SpriteBatch is bound 12 yıl önce
  Alex Szpakowski 3fb78d5458 Added SpriteBatch:setBufferSize (issue #655) 12 yıl önce
  Alex Szpakowski 1482b13363 Fixed SpriteBatch:unbind 12 yıl önce
  Alex Szpakowski 96161c66f6 Updated copyright text for the new year 12 yıl önce
  Alex Szpakowski a76ffd5715 Fixed VertexIndex::getElementSize 12 yıl önce
  Alex Szpakowski de959b7275 Added a method to VertexIndex to determine the size in bytes of an element in the index array 12 yıl önce
  rude 697f4de80a Fix compilation issue in MSVC2012. 12 yıl önce
  vrld 62e2c752e5 More verbose VertexIndex::getType() (using numeric_limits) 12 yıl önce
  vrld b0abcbda71 Fix: Returning wrong type in VertexIndex::getType() 12 yıl önce
  vrld 8bbf68c69c Match types in VertexIndex::getType() 12 yıl önce
  vrld b2f1408b12 Fix issue #495: Large spritebatches doesn't render properly 12 yıl önce