Alex Szpakowski
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d0e34e86f1
Changed love.window.setMode to recreate the window as well as the context if a particular context profile can't be created, to work around some limitations of the OpenGL context and window code in some SDL backends.
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10 年之前 |
Alex Szpakowski
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84a6dd3b1c
Fixed OpenGL context version checking when OpenGL ES is used.
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10 年之前 |
Alex Szpakowski
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6c11443a04
Fixed graphics initialization crashing love when OpenGL ES 2 is used.
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10 年之前 |
Alex Szpakowski
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cc79089339
Fixed a crash in love.window.setMode in Windows.
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10 年之前 |
Alex Szpakowski
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54516a5652
Fixed a case of undefined behavior in love.graphics.printf and Text:set.
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10 年之前 |
Alex Szpakowski
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62d596dec1
Fixed Windows build.
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10 年之前 |
Alex Szpakowski
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ad1fbbf3ea
Merged default into minor
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10 年之前 |
Alex Szpakowski
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423e35fd76
TrueType rasterizers now error properly when given an invalid size argument.
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10 年之前 |
Alex Szpakowski
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83e0efb5b4
Fixed indentation.
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10 年之前 |
Alex Szpakowski
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a69f722f0f
love.math.setRandomSeed / RandomGenerator:setSeed now hashes the seed value before using it, which gives a much better distribution when comparing the results of different but similar seeds.
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10 年之前 |
Bart van Strien
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33d2331255
Adjust version header to resolve linker conflict with two definitions of love::VERSION in android builds
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10 年之前 |
Alex Szpakowski
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cf60cf89fc
De-namespaced a class, to make it less verbose.
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10 年之前 |
Alex Szpakowski
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e662fbdf80
Removed some dumb/redundant comments.
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10 年之前 |
Alex Szpakowski
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222d4cfdc8
Maybe fixed Windows build?
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10 年之前 |
Alex Szpakowski
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b876255442
Cleaned up some graphics code.
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10 年之前 |
Alex Szpakowski
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b4bacb38a6
Fixed love.graphics.getShader() to return nil when no shader is set, fixed a potential (harmless) OpenGL error when OpenGL ES is used.
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10 年之前 |
Alex Szpakowski
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d58505012b
Added OpenGL ES support for the 'none' line join mode.
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10 年之前 |
Alex Szpakowski
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970704c2b7
Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
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10 年之前 |
Alex Szpakowski
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27aec48d1a
Updated love.graphics.polygon and love.graphics.point to work with OpenGL ES.
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10 年之前 |
Alex Szpakowski
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2c3d94b4f8
No codename for 0.10.0 yet.
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10 年之前 |
Alex Szpakowski
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5b98083e01
Merged default into minor
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10 年之前 |
Alex Szpakowski
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e71c15e650
Fixed a minor memory leak caused by certain rare error conditions in love.graphics.newCanvas.
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10 年之前 |
Alex Szpakowski
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9de0e49b19
Optimized canvas performance when ANGLE is used.
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10 年之前 |
Alex Szpakowski
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15538426d7
Added support for creating OpenGL ES 2 and 3 contexts, and updated the OpenGL context creation code to be more robust in general.
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10 年之前 |
Alex Szpakowski
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5c46149afb
Properly set shader dirty flags for love_ScreenSize when love.window.setMode is called.
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10 年之前 |
Alex Szpakowski
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be8b7dd504
glLoadIdentity isn't part of GLES2+ or core GL3+.
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10 年之前 |
Alex Szpakowski
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18569979e9
Better cleanup when the graphics and window subsystems are destroyed and restarted.
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10 年之前 |
Alex Szpakowski
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e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951.
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10 年之前 |
Alex Szpakowski
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5df56d041a
Added GLSL ES 1.00 (OpenGL ES 2) shader support.
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10 年之前 |
Alex Szpakowski
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8067d42df2
Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.
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10 年之前 |