Commit History

Author SHA1 Message Date
  Alex Szpakowski ea2e45f4e2 Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code. 10 years ago
  Alex Szpakowski 8989e39b1e A better fix for love.mouse.setPosition not updating the return values of love.window.getPosition until the next love.event.pump call on Windows and Linux. 10 years ago
  Alex Szpakowski f6bd177f84 A debug print statement snuck in there... 10 years ago
  Alex Szpakowski 9cf1868b81 Fixed the point style and color mask getting reset in love.window.setMode (thanks Shell32) 10 years ago
  Alex Szpakowski 665cdc4ae7 Moved the default Font logic from the graphics.lua script to the Graphics and Font module C++ code. Moved love.graphics.setNewFont from the graphics.lua script to the Graphics module Lua wrapper code. Moved the Vera.ttf data from the graphics.lua script to its own file inside the Font module. 10 years ago
  Alex Szpakowski 72f98b9c8f love's overloaded love.graphics.print and love.graphics.printf functions now use proper tail calls, which fixes the filename and backtrace given if those functions cause an error. 10 years ago
  Alex Szpakowski 423e35fd76 TrueType rasterizers now error properly when given an invalid size argument. 10 years ago
  Bart van Strien 33d2331255 Adjust version header to resolve linker conflict with two definitions of love::VERSION in android builds 10 years ago
  Alex Szpakowski cf60cf89fc De-namespaced a class, to make it less verbose. 10 years ago
  Alex Szpakowski e662fbdf80 Removed some dumb/redundant comments. 10 years ago
  Alex Szpakowski 222d4cfdc8 Maybe fixed Windows build? 10 years ago
  Alex Szpakowski b876255442 Cleaned up some graphics code. 10 years ago
  Alex Szpakowski e71c15e650 Fixed a minor memory leak caused by certain rare error conditions in love.graphics.newCanvas. 10 years ago
  Alex Szpakowski 5c46149afb Properly set shader dirty flags for love_ScreenSize when love.window.setMode is called. 10 years ago
  Alex Szpakowski 18569979e9 Better cleanup when the graphics and window subsystems are destroyed and restarted. 10 years ago
  Alex Szpakowski e82d1dfe54 Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951. 10 years ago
  Alex Szpakowski b4f2a9417a Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470. 10 years ago
  Alex Szpakowski dff496bdb5 Passing --console to love.exe now opens the console before conf.lua is loaded. 10 years ago
  Alex Szpakowski c26315dd4d Actually a stop() in the Audio module destructor is redundant, since stop() is called by the Source pool when it's deleted (also in the destructor.) 10 years ago
  Alex Szpakowski 6d3ae981ac Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module. 10 years ago
  Alex Szpakowski f1634bc6a8 The existence of the AL_EXT_MCFORMATS OpenAL extension is checked when creating 5.1 and 7.1 (6 and 8 channel) Sources. love.audio.newSource now errors if the channel count and bit-depth combination of the Source isn't supported. 10 years ago
  Bart van Strien 12c358769c Check if binary and library version match on startup (resolves #860) 10 years ago
  foo0 e4eac17355 Fix Windows resource generation for love.dll (resolves issue #935) 10 years ago
  Bart van Strien 181196fc0c Add support for 5.1 and 7.1 audio loading, still seems a bit dodgy (issue #970) 10 years ago
  Alex Szpakowski fab029ae6b Hopefully fixed the Windows build. 10 years ago
  Alex Szpakowski 811f574ef6 Reference counting for love objects in 0.9.2 is now atomic (using SDL's atomic operation functions.) 10 years ago
  Alex Szpakowski 1b41d546e2 Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.) 10 years ago
  Alex Szpakowski 91062a1496 Added Body/Contact/Fixture/Joint/World:isDestroyed (resolves issue #964.) 10 years ago
  Alex Szpakowski be9b5b5d1a Added love.window.maximize (resolves issue #966.) 10 years ago
  Alex Szpakowski 8a9a73151d Pump events when calling love.mouse.getPosition/getX/getY/setX/setY, since some of SDL's backends don't update the internal mouse state until the next PumpEvents, if SDL_WarpMouseInWindow was called previously. 10 years ago