Alex Szpakowski
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f12596dd19
More code restructuring.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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d94b363b39
Move more love.graphics backend-agnostic module code out of the opengl implementation file.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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c7419e0e37
Move most graphics Font code out of the opengl subfolder.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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1383248876
… typo fix
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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bfd1b86059
Add love.graphics.getPixelDensity, gets the pixel density scale of the screen (matches other APIs).
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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d26002f5cc
Revamped and streamlined retina / high-DPI support (resolves issue #1122).
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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8aa6725039
Cleaned up some duplicated pixel format-related code in Font files.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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4a3889ae48
Use automatic batching for love.graphics.print/printf.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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52b7b0f80d
Unify separate GL/GLES code paths for love’s built in matrices in shaders.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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80f269d252
Improve performance of Shader:send when the Shader is not active.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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a78fa39113
Added “none” blend mode. This is equivalent to setBlendMode(“replace”, “premultiplied”) (which also effectively disables blending) but doesn’t require explicitly setting the alpha multiplication mode.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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4ef91ed79f
Use SIMD SSE functionality when available for 4x4 matrix multiplies. Slightly improves performance of large numbers of love.graphics.draw(texture) calls.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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5fc076a8fb
Fix compilation on iOS
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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19aee7e75c
Minor optimizations to love.graphics.draw(texture).
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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a6a7f03b3a
Fix more Windows compilation issues
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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603c3e43d5
Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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70df473680
Fix compilation in VS2013.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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3c1d4304b1
Is MSVC happy with this?
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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94d169dc85
Add missing files to CMakeLists
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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f98b7ce1ed
Fix ImageData:paste.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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2a47a8c9e2
Revert most render pass API changes. The APIs need more work and iteration before they’re better to use than the old setCanvas APIs.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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0a8c6f3ee6
Cleaned up some love.graphics code.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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1e24a19bea
Fix compilation..
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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d7feb20df9
Remove love.timer SDL implementation files, since they don’t do anything.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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b620f32200
Work around SDL issues in Joystick:getGamepadMapping with XInput controllers (issue #1239).
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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8e2d9c5138
Minor code style cleanup. Fix a couple compiler warnings.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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7d68a72d5f
Add audio Filter files to the Xcode project
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%!s(int64=8) %!d(string=hai) anos |
Raidho
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332ba76e62
Implement audio filters
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%!s(int64=8) %!d(string=hai) anos |
Bart van Strien
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e5aad03f2d
Update changelog
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%!s(int64=8) %!d(string=hai) anos |