Commit History

Autor SHA1 Mensaxe Data
  Alex Szpakowski f12596dd19 More code restructuring. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski d94b363b39 Move more love.graphics backend-agnostic module code out of the opengl implementation file. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski c7419e0e37 Move most graphics Font code out of the opengl subfolder. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 1383248876 … typo fix %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski bfd1b86059 Add love.graphics.getPixelDensity, gets the pixel density scale of the screen (matches other APIs). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski d26002f5cc Revamped and streamlined retina / high-DPI support (resolves issue #1122). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 8aa6725039 Cleaned up some duplicated pixel format-related code in Font files. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 4a3889ae48 Use automatic batching for love.graphics.print/printf. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 52b7b0f80d Unify separate GL/GLES code paths for love’s built in matrices in shaders. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 80f269d252 Improve performance of Shader:send when the Shader is not active. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski a78fa39113 Added “none” blend mode. This is equivalent to setBlendMode(“replace”, “premultiplied”) (which also effectively disables blending) but doesn’t require explicitly setting the alpha multiplication mode. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 4ef91ed79f Use SIMD SSE functionality when available for 4x4 matrix multiplies. Slightly improves performance of large numbers of love.graphics.draw(texture) calls. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 5fc076a8fb Fix compilation on iOS %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 19aee7e75c Minor optimizations to love.graphics.draw(texture). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski a6a7f03b3a Fix more Windows compilation issues %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 603c3e43d5 Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 70df473680 Fix compilation in VS2013. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 3c1d4304b1 Is MSVC happy with this? %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 94d169dc85 Add missing files to CMakeLists %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 0d2e08baff Implement automatic batching for points, lines, shapes, and images/quads. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski f98b7ce1ed Fix ImageData:paste. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 2a47a8c9e2 Revert most render pass API changes. The APIs need more work and iteration before they’re better to use than the old setCanvas APIs. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 0a8c6f3ee6 Cleaned up some love.graphics code. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 1e24a19bea Fix compilation.. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski d7feb20df9 Remove love.timer SDL implementation files, since they don’t do anything. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski b620f32200 Work around SDL issues in Joystick:getGamepadMapping with XInput controllers (issue #1239). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 8e2d9c5138 Minor code style cleanup. Fix a couple compiler warnings. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 7d68a72d5f Add audio Filter files to the Xcode project %!s(int64=8) %!d(string=hai) anos
  Raidho 332ba76e62 Implement audio filters %!s(int64=8) %!d(string=hai) anos
  Bart van Strien e5aad03f2d Update changelog %!s(int64=8) %!d(string=hai) anos