Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 28b1ee4f16 Fixed bug which caused files opened in write mode to fail. преди 16 години
extra 45f69512ac Added some resources. преди 16 години
platform cece5fe625 readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases преди 16 години
src 28b1ee4f16 Fixed bug which caused files opened in write mode to fail. преди 16 години
.hgignore e969879d5a Added DMG automation to Xcode project преди 16 години
Makefile.am dcb3dfd83d Initial Mercurial commit. преди 16 години
changes.txt e0115a384e Moved most constants into relevant classes. преди 16 години
configure.in 623e701549 Modules now reside in Lua and are treated (almost) like normal objects. преди 16 години
license.txt dcb3dfd83d Initial Mercurial commit. преди 16 години
readme.txt dcb3dfd83d Initial Mercurial commit. преди 16 години

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".