Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 28b1ee4f16 Fixed bug which caused files opened in write mode to fail. 16 lat temu
extra 45f69512ac Added some resources. 16 lat temu
platform cece5fe625 readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases 16 lat temu
src 28b1ee4f16 Fixed bug which caused files opened in write mode to fail. 16 lat temu
.hgignore e969879d5a Added DMG automation to Xcode project 16 lat temu
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 lat temu
changes.txt e0115a384e Moved most constants into relevant classes. 16 lat temu
configure.in 623e701549 Modules now reside in Lua and are treated (almost) like normal objects. 16 lat temu
license.txt dcb3dfd83d Initial Mercurial commit. 16 lat temu
readme.txt dcb3dfd83d Initial Mercurial commit. 16 lat temu

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".