Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 28b1ee4f16 Fixed bug which caused files opened in write mode to fail. 16 年之前
extra 45f69512ac Added some resources. 16 年之前
platform cece5fe625 readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases 16 年之前
src 28b1ee4f16 Fixed bug which caused files opened in write mode to fail. 16 年之前
.hgignore e969879d5a Added DMG automation to Xcode project 16 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt e0115a384e Moved most constants into relevant classes. 16 年之前
configure.in 623e701549 Modules now reside in Lua and are treated (almost) like normal objects. 16 年之前
license.txt dcb3dfd83d Initial Mercurial commit. 16 年之前
readme.txt dcb3dfd83d Initial Mercurial commit. 16 年之前

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".