Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 797f536f05 Changed function names of love.physics to match Box2D. 16 rokov pred
extra 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 16 rokov pred
platform 73b37f626d Added Lua interpreter for debugging. 16 rokov pred
src 797f536f05 Changed function names of love.physics to match Box2D. 16 rokov pred
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). 16 rokov pred
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 rokov pred
changes.txt e0115a384e Moved most constants into relevant classes. 16 rokov pred
configure.in dcb3dfd83d Initial Mercurial commit. 16 rokov pred
license.txt dcb3dfd83d Initial Mercurial commit. 16 rokov pred
readme.txt dcb3dfd83d Initial Mercurial commit. 16 rokov pred

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".