Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski 905e5baf06 Replace highdpi window flag with t.highdpi in love.conf 4 年之前
.github 6521ebfabc use the 12.x branch of megasource for CI builds 4 年之前
extra 2a45866f0f Fix git command... 4 年之前
platform d083c87d74 Update glslang 4 年之前
src 905e5baf06 Replace highdpi window flag with t.highdpi in love.conf 4 年之前
.gitattributes 88d2c52d10 Create a gitattributes file 5 年之前
.gitignore f192eca727 Add a .gitignore file based on .hgignore. 6 年之前
.hgignore a96c2e77e6 Add platform/xcode/ios/luajit-git to the hgignore file. 6 年之前
.hgtags 98b55238b4 Added tag 11.3 for changeset 8c6f6a0ca1f0 5 年之前
Android.mk 52a707d96c Remove mpg123 reference from build system. 5 年之前
CMakeLists.txt d083c87d74 Update glslang 4 年之前
changes.txt 6fa5edf5b1 Add release date for 11.3. 5 年之前
license.txt a5cc52478f Merge branch 'master' into 12.0-development 5 年之前
readme-iOS.rtf 968e1ff699 Added a basic iOS readme. 9 年之前
readme.md 510354e276 Merge branch 'master' into 12.0-development 4 年之前

readme-iOS.rtf

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\f0\b\fs36 \cf0 Building L\'d6VE for iOS
\b0\fs24 \
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\cf0 \
In order to run L\'d6VE for iOS, it must first be compiled and installed. To do that, you\'92ll need Mac OS X and {\field{\*\fldinst{HYPERLINK "https://developer.apple.com/xcode/"}}{\fldrslt Xcode 7 or newer}}.\
\
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\ls1\ilvl0\cf0 {\listtext \'95 }If the
\f1\fs22 include
\f0\fs24 and
\f1\fs22 libraries
\f0\fs24 folders are not present in the
\f1\fs22 love/platform/xcode/ios
\f0\fs24 folder, {\field{\*\fldinst{HYPERLINK "https://bitbucket.org/rude/love/downloads/love-0.10.0-ios-libraries.zip"}}{\fldrslt download them}} and place them there. They contain the third-party library dependencies used by L\'d6VE.\
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\ls2\ilvl0\cf0 {\listtext \'95 }Open the Xcode project found at
\f1\fs22 love/platform/xcode/love.xcodeproj
\f0\fs24 , and select the \'93love-ios\'94 target in the dropdown menu at the top of the window.\
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\cf0 \
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\ls3\ilvl0\cf0 {\listtext \'95 }You may want to change the Build Configuration from Debug to Release mode for better runtime performance, by opening the \'93Edit Scheme\'85\'94 menu from the same dropdown selection.\
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\ls4\ilvl0\cf0 {\listtext \'95 }Choose either an iOS Simulator device or your plugged-in iOS device from the dropdown selection to the right of the previous one, and click the Build-and-Run
\f2 \uc0\u9654 \u65038
\f0 button to the left, which will install and run L\'d6VE on the target device after compiling it.\
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\b\fs36 Running Games on iOS
\b0\fs24 \
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\cf0 \
L\'d6VE on iOS includes a simple list interface of games that are installed (until you {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution"}}{\fldrslt fuse}} a .love to it for distribution.)\
\
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\ls5\ilvl0\cf0 {\listtext \'95 }To put a .love file on the iOS Simulator after L\'d6VE is installed, drag the file onto the iOS Simulator\'92s window while it\'92s open. L\'d6VE will launch if it\'92s not running already. If another game is currently active you may need to quit L\'d6VE for the new game to show up (press Shift-Command-H twice to open the App Switcher menu on the iOS Simulator.)\
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\cf0 \
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\ls6\ilvl0\cf0 {\listtext \'95 }To put a .love file or game folder on your iOS device after L\'d6VE is installed, you can either download it with the Safari, or transfer it from your computer through iTunes when your device is connected: open iTunes, go to the iOS device which has L\'d6VE installed, go to the \'91Apps\'92 section and scroll down and find L\'d6VE, and add the .love file or game folder to L\'d6VE\'92s Documents section.\
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\cf0 \

\b\fs36 Distributing a Game on iOS
\b0\fs24 \
\
Refer to the {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution#iOS"}}{\fldrslt Game Distribution}} L\'d6VE wiki page.\
}