Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski a69f722f0f love.math.setRandomSeed / RandomGenerator:setSeed now hashes the seed value before using it, which gives a much better distribution when comparing the results of different but similar seeds. 10 年之前
extra 1253e3aae1 Updated version to 0.10.0. 10 年之前
platform 970704c2b7 Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf. 10 年之前
src a69f722f0f love.math.setRandomSeed / RandomGenerator:setSeed now hashes the seed value before using it, which gives a much better distribution when comparing the results of different but similar seeds. 10 年之前
.hgignore e2626552bd Fixed .hgignore with Xcode 12 年之前
.hgtags 4597947106 Added tag 0.9.1 for changeset 8b113c345e97 11 年之前
CMakeLists.txt 970704c2b7 Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf. 10 年之前
changes.txt dfdd52e499 Added support for ETC1 and PVR1 compressed textures contained in KTX, PKM, and PVR files. 10 年之前
license.txt c7b45b3505 Updated copyright for the new year 10 年之前
readme.md 2b12c9cb1e Updated the readme 11 年之前

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/macosx/love.xcodeproj.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • DevIL with MNG and TIFF
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile