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Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski b432fa4f42 Appveyor: compile using VS 2015 instead of VS 2013. 10 жил өмнө
extra b432fa4f42 Appveyor: compile using VS 2015 instead of VS 2013. 10 жил өмнө
platform 306049bcfe Move and manually include c++11 m4 file to work around old aclocal versions 10 жил өмнө
src d79d96a8f2 Also display graphics card information in the popup message when GL2 isn't supported. 10 жил өмнө
.hgignore 3449465f1a Update hgignore 10 жил өмнө
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d 10 жил өмнө
CMakeLists.txt 5dbf589d47 Removed libjpeg-turbo as a dependency (closes issue #1031.) Removed jpeg support for ImageData:encode. stb_image now handles jpeg image loading. 10 жил өмнө
changes.txt 2ab69094e1 Added love.system.vibrate(time), which causes the phone to vibrate on Android. love.system.getOS() now returns "Android" on Android. Implemented love.system.openURL. 10 жил өмнө
license.txt f5778ed86e Added a LOVE_ANDROID define and Android-specific code that interacts with the JNI and SDL. 10 жил өмнө
readme.md f141cb3a16 Added a small 'contributing' section to the readme. 10 жил өмнө

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

###iOS Download the required libraries from here and place the include and libraries folders into the platform/xcode/ios folder.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-ios target. Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Contributing

The best places to contribute are through the Bitbucket issue tracker and the official IRC channel. For code contributions, pull requests and patches are welcome. Be sure to read the source code style guide.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL 2.1+ / OpenGL ES 2+
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile