Love2D the cross-platform graphics programming library for the lua language, written in C++

rude c5e8308d5f Fixed wrapper bugs in setLine and setPoint. 15 years ago
extra 45f69512ac Added some resources. 16 years ago
platform c70d1e9db3 keeping a consistent coding style and apparently fixing broken compilation on systems that aren't mine. 15 years ago
src c5e8308d5f Fixed wrapper bugs in setLine and setPoint. 15 years ago
.hgignore e969879d5a Added DMG automation to Xcode project 16 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt e0115a384e Moved most constants into relevant classes. 16 years ago
configure.in 7d79398c57 Fixed incorrect number of arguments expected for contact:getVelocity() :getNormal() and :getSeparation() 15 years ago
license.txt dcb3dfd83d Initial Mercurial commit. 16 years ago
readme.txt dcb3dfd83d Initial Mercurial commit. 16 years ago

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".