123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 |
- /**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Image.h"
- #include "wrap_SpriteBatch.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- SpriteBatch *luax_checkspritebatch(lua_State *L, int idx)
- {
- return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
- }
- int w_SpriteBatch_add(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Quad *quad = 0;
- int startidx = 2;
- if (luax_istype(L, 2, GRAPHICS_QUAD_T))
- {
- quad = luax_totype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
- startidx = 3;
- }
- float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
- float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
- float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
- float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
- float sy = (float) luaL_optnumber(L, startidx + 4, sx);
- float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
- float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
- float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
- float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
- int id = 0;
- EXCEPT_GUARD(
- if (quad)
- id = t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
- else
- id = t->add(x, y, a, sx, sy, ox, oy, kx, ky);
- )
- lua_pushinteger(L, id);
- return 1;
- }
- int w_SpriteBatch_set(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- int id = luaL_checkinteger(L, 2);
- Quad *quad = 0;
- int startidx = 3;
- if (luax_istype(L, 3, GRAPHICS_QUAD_T))
- {
- quad = luax_totype<Quad>(L, 3, "Quad", GRAPHICS_QUAD_T);
- startidx = 4;
- }
- float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
- float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
- float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
- float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
- float sy = (float) luaL_optnumber(L, startidx + 4, sx);
- float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
- float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
- float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
- float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
- EXCEPT_GUARD(
- if (quad)
- t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky, id);
- else
- t->add(x, y, a, sx, sy, ox, oy, kx, ky, id);
- )
- return 0;
- }
- int w_SpriteBatch_clear(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- t->clear();
- return 0;
- }
- int w_SpriteBatch_bind(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- EXCEPT_GUARD(t->lock();)
- return 0;
- }
- int w_SpriteBatch_unbind(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- t->unlock();
- return 0;
- }
- int w_SpriteBatch_setImage(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Image *image = luax_checktype<Image>(L, 2, "Image", GRAPHICS_IMAGE_T);
- t->setImage(image);
- return 0;
- }
- int w_SpriteBatch_getImage(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Image *image = t->getImage();
- image->retain();
- luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, image);
- return 1;
- }
- int w_SpriteBatch_setColor(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Color c;
- if (lua_gettop(L) <= 1)
- {
- t->setColor();
- return 0;
- }
- else if (lua_istable(L, 2))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 2, i);
- c.r = (unsigned char) luaL_checkinteger(L, -4);
- c.g = (unsigned char) luaL_checkinteger(L, -3);
- c.b = (unsigned char) luaL_checkinteger(L, -2);
- c.a = (unsigned char) luaL_optinteger(L, -1, 255);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (unsigned char)luaL_checkinteger(L, 2);
- c.g = (unsigned char)luaL_checkinteger(L, 3);
- c.b = (unsigned char)luaL_checkinteger(L, 4);
- c.a = (unsigned char)luaL_optinteger(L, 5, 255);
- }
- t->setColor(c);
- return 0;
- }
- int w_SpriteBatch_getColor(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- const Color *color = t->getColor();
- // getColor returns NULL if no color is set.
- if (!color)
- return 0;
- lua_pushinteger(L, (lua_Integer) color->r);
- lua_pushinteger(L, (lua_Integer) color->g);
- lua_pushinteger(L, (lua_Integer) color->b);
- lua_pushinteger(L, (lua_Integer) color->a);
- return 4;
- }
- int w_SpriteBatch_getCount(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- lua_pushinteger(L, t->getCount());
- return 1;
- }
- int w_SpriteBatch_setBufferSize(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- int size = luaL_checkint(L, 2);
- EXCEPT_GUARD(t->setBufferSize(size);)
- return 0;
- }
- int w_SpriteBatch_getBufferSize(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- lua_pushinteger(L, t->getBufferSize());
- return 1;
- }
- static const luaL_Reg functions[] =
- {
- { "add", w_SpriteBatch_add },
- { "set", w_SpriteBatch_set },
- { "clear", w_SpriteBatch_clear },
- { "bind", w_SpriteBatch_bind },
- { "unbind", w_SpriteBatch_unbind },
- { "setImage", w_SpriteBatch_setImage },
- { "getImage", w_SpriteBatch_getImage },
- { "setColor", w_SpriteBatch_setColor },
- { "getColor", w_SpriteBatch_getColor },
- { "getCount", w_SpriteBatch_getCount },
- { "setBufferSize", w_SpriteBatch_setBufferSize },
- { "getBufferSize", w_SpriteBatch_getBufferSize },
- { 0, 0 }
- };
- extern "C" int luaopen_spritebatch(lua_State *L)
- {
- return luax_register_type(L, "SpriteBatch", functions);
- }
- } // opengl
- } // graphics
- } // love
|