Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion c70d1e9db3 keeping a consistent coding style and apparently fixing broken compilation on systems that aren't mine. vor 16 Jahren
extra 45f69512ac Added some resources. vor 16 Jahren
platform c70d1e9db3 keeping a consistent coding style and apparently fixing broken compilation on systems that aren't mine. vor 16 Jahren
src c70d1e9db3 keeping a consistent coding style and apparently fixing broken compilation on systems that aren't mine. vor 16 Jahren
.hgignore e969879d5a Added DMG automation to Xcode project vor 16 Jahren
Makefile.am dcb3dfd83d Initial Mercurial commit. vor 16 Jahren
changes.txt e0115a384e Moved most constants into relevant classes. vor 16 Jahren
configure.in 7d79398c57 Fixed incorrect number of arguments expected for contact:getVelocity() :getNormal() and :getSeparation() vor 16 Jahren
license.txt dcb3dfd83d Initial Mercurial commit. vor 16 Jahren
readme.txt dcb3dfd83d Initial Mercurial commit. vor 16 Jahren

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".