Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski cc634d1871 Updated stb_image to 2.0.5. před 10 roky
extra 1253e3aae1 Updated version to 0.10.0. před 10 roky
platform 8e42f591ce Updated the iOS xcode project search paths for the luajit headers and static library. před 10 roky
src cc634d1871 Updated stb_image to 2.0.5. před 10 roky
.hgignore 85de3c41fb Initial iOS implementation. před 10 roky
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d před 10 roky
CMakeLists.txt 97806f87c0 Replaced Simplex noise with Perlin noise for the 3D and 4D variants of love.math.noise, to avoid patent-infringement issues (resolves issue #997.) před 10 roky
changes.txt 4e1011a52e Re-added Mesh:setVertices. před 10 roky
license.txt 85de3c41fb Initial iOS implementation. před 10 roky
readme.md cf0968fc6d Avoid some VC++ compiler warnings před 10 roky

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

###iOS Download the required libraries from here and place the include and libraries folders into the platform/xcode/ios folder.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-ios target. Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL 2.1+ / OpenGL ES 2+
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • jpeg-turbo
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile