Love2D the cross-platform graphics programming library for the lua language, written in C++

rude d164a305c5 Fixed broken love.cpp. 16 anni fa
extra 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 16 anni fa
platform d164a305c5 Fixed broken love.cpp. 16 anni fa
src d164a305c5 Fixed broken love.cpp. 16 anni fa
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). 16 anni fa
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 anni fa
changes.txt e0115a384e Moved most constants into relevant classes. 16 anni fa
configure.in dcb3dfd83d Initial Mercurial commit. 16 anni fa
license.txt dcb3dfd83d Initial Mercurial commit. 16 anni fa
readme.txt dcb3dfd83d Initial Mercurial commit. 16 anni fa

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".