Love2D the cross-platform graphics programming library for the lua language, written in C++

rude d164a305c5 Fixed broken love.cpp. пре 16 година
extra 0c241a14fb Added resources, and changed slightly how wrappers expose functions. пре 16 година
platform d164a305c5 Fixed broken love.cpp. пре 16 година
src d164a305c5 Fixed broken love.cpp. пре 16 година
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). пре 16 година
Makefile.am dcb3dfd83d Initial Mercurial commit. пре 16 година
changes.txt e0115a384e Moved most constants into relevant classes. пре 16 година
configure.in dcb3dfd83d Initial Mercurial commit. пре 16 година
license.txt dcb3dfd83d Initial Mercurial commit. пре 16 година
readme.txt dcb3dfd83d Initial Mercurial commit. пре 16 година

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".