Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion e21ce73554 now supports encoding to BMP as well as TGA, hooray 16 년 전
extra 45f69512ac Added some resources. 16 년 전
platform 3c2bd1bd9c Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC. 16 년 전
src e21ce73554 now supports encoding to BMP as well as TGA, hooray 16 년 전
.hgignore e969879d5a Added DMG automation to Xcode project 16 년 전
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 년 전
changes.txt e0115a384e Moved most constants into relevant classes. 16 년 전
configure.in fea48f421c Changed autobuild (Linux) to use curl. 16 년 전
license.txt dcb3dfd83d Initial Mercurial commit. 16 년 전
readme.txt dcb3dfd83d Initial Mercurial commit. 16 년 전

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".