Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion e21ce73554 now supports encoding to BMP as well as TGA, hooray 16 år sedan
extra 45f69512ac Added some resources. 16 år sedan
platform 3c2bd1bd9c Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC. 16 år sedan
src e21ce73554 now supports encoding to BMP as well as TGA, hooray 16 år sedan
.hgignore e969879d5a Added DMG automation to Xcode project 16 år sedan
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 år sedan
changes.txt e0115a384e Moved most constants into relevant classes. 16 år sedan
configure.in fea48f421c Changed autobuild (Linux) to use curl. 16 år sedan
license.txt dcb3dfd83d Initial Mercurial commit. 16 år sedan
readme.txt dcb3dfd83d Initial Mercurial commit. 16 år sedan

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".