Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion e21ce73554 now supports encoding to BMP as well as TGA, hooray 16 jaren geleden
extra 45f69512ac Added some resources. 16 jaren geleden
platform 3c2bd1bd9c Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC. 16 jaren geleden
src e21ce73554 now supports encoding to BMP as well as TGA, hooray 16 jaren geleden
.hgignore e969879d5a Added DMG automation to Xcode project 16 jaren geleden
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 jaren geleden
changes.txt e0115a384e Moved most constants into relevant classes. 16 jaren geleden
configure.in fea48f421c Changed autobuild (Linux) to use curl. 16 jaren geleden
license.txt dcb3dfd83d Initial Mercurial commit. 16 jaren geleden
readme.txt dcb3dfd83d Initial Mercurial commit. 16 jaren geleden

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".