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- #pragma once
- #include "Scene.h"
- DECLARE_SMART(GameMenu, spGameMenu);
- class GameMenu: public Scene
- {
- public:
- static spGameMenu instance;
- GameMenu();
- const string& getLastClicked() const {return _lastClicked;}
- private:
- void onEvent(Event* ev);
- void showButtons(Event* ev);
- void _show();
- spBox9Sprite _bg;
- spActor _buttons;
- string _lastClicked;
- };
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