rdb
|
8b1126ba3e
direct: General cleanup of Python code
|
2 vuotta sitten |
WMOkiishi
|
c7c70bc32a
direct: Cut down on usage of `import *` (#1454)
|
2 vuotta sitten |
rdb
|
be9dde1eee
direct: add .pylintrc, perform major code cleanup pass
|
5 vuotta sitten |
Sam Edwards
|
0846a89677
general: Stop using several deprecated pandac.PandaModules imports.
|
9 vuotta sitten |
rdb
|
23bf9ea5c7
The direct tree is now valid Python 2 *and* 3
|
9 vuotta sitten |
mfwass
|
f8837999ed
Cleanup trailing whitespace
|
10 vuotta sitten |
rdb
|
32367fcbdc
Fix various import issues in the direct tree
|
10 vuotta sitten |
rdb
|
3371df8403
Fix tp_compare, better __repr__/__str__ handling
|
10 vuotta sitten |
Josh Wilson
|
1642d4163d
updating report()'s to not require 'want-' or '-report' in the dConfigParam parameter
|
16 vuotta sitten |
Zachary Pavlov
|
556c407d20
safety bandaid to shutdown processing if the visAvatar disappears
|
16 vuotta sitten |
Zachary Pavlov
|
b83412c44e
double dispatch for zone changing
|
16 vuotta sitten |
Zachary Pavlov
|
b94a018fcf
I think I've solved the curious case of the missing ship
|
17 vuotta sitten |
David Rose
|
ddf501b588
loadModelOnce -> loadModel
|
17 vuotta sitten |
Josh Wilson
|
a480d86b62
asserting notify statements to clean up the game logs
|
17 vuotta sitten |
Josh Wilson
|
baf7c07ae6
cleanup
|
18 vuotta sitten |
Josh Wilson
|
e4b69c22eb
"Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area."
|
18 vuotta sitten |
Josh Wilson
|
9029fd64fc
"Changed the way interest is maintained in the world by the local avatar (such as when teleporting, using doors or tunnels, or entering the game). Moved tunnels to be peers of the islands, rather than their children (in the interest graph). This enables the player to teleport to any game area. Enabled teleport to a friend (still needs work)"
|
18 vuotta sitten |
Samir Naik
|
c390bb15ba
added cellWidth as a required field of CartesianGrids
|
18 vuotta sitten |
Justin Butler
|
13c2658325
fix for having no visAvatar when processing visibility
|
19 vuotta sitten |
Josh Wilson
|
84925eed14
added turnOn() and turnOff() to smooth the world switch process
|
19 vuotta sitten |
Zachary Pavlov
|
d5c8b6f490
bandaid hack for distributedcartesiangrid
|
19 vuotta sitten |
Asad M. Zaman
|
cecfabbcd9
found a better mechanism to immobilize the avatar
|
19 vuotta sitten |
Asad M. Zaman
|
cf7a21d264
immobilize the avatar
|
19 vuotta sitten |
Asad M. Zaman
|
f92f815c60
created a variable for the grid visualization line drawing height
|
19 vuotta sitten |
Asad M. Zaman
|
59f8fe895a
created a variable for the grid visualization line drawing height
|
19 vuotta sitten |
Darren Ranalli
|
ac368c6044
added stop-vis event
|
19 vuotta sitten |
Darren Ranalli
|
b3d7d3d6dd
added assert to track down update visibility getting started during logout
|
19 vuotta sitten |
Samir Naik
|
3aa590e20e
fix for logout while on ship
|
19 vuotta sitten |
Darren Ranalli
|
6adaaec3b0
no leaked tasks on exit
|
19 vuotta sitten |
Dave Schuyler
|
1cb18155d0
formatting
|
20 vuotta sitten |