rdb
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23bf9ea5c7
The direct tree is now valid Python 2 *and* 3
|
vor 9 Jahren |
mfwass
|
f8837999ed
Cleanup trailing whitespace
|
vor 10 Jahren |
rdb
|
32367fcbdc
Fix various import issues in the direct tree
|
vor 10 Jahren |
rdb
|
3371df8403
Fix tp_compare, better __repr__/__str__ handling
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vor 10 Jahren |
Josh Wilson
|
1642d4163d
updating report()'s to not require 'want-' or '-report' in the dConfigParam parameter
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vor 16 Jahren |
Zachary Pavlov
|
556c407d20
safety bandaid to shutdown processing if the visAvatar disappears
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vor 16 Jahren |
Zachary Pavlov
|
b83412c44e
double dispatch for zone changing
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vor 16 Jahren |
Zachary Pavlov
|
b94a018fcf
I think I've solved the curious case of the missing ship
|
vor 16 Jahren |
David Rose
|
ddf501b588
loadModelOnce -> loadModel
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vor 17 Jahren |
Josh Wilson
|
a480d86b62
asserting notify statements to clean up the game logs
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vor 17 Jahren |
Josh Wilson
|
baf7c07ae6
cleanup
|
vor 18 Jahren |
Josh Wilson
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e4b69c22eb
"Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area."
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vor 18 Jahren |
Josh Wilson
|
9029fd64fc
"Changed the way interest is maintained in the world by the local avatar (such as when teleporting, using doors or tunnels, or entering the game). Moved tunnels to be peers of the islands, rather than their children (in the interest graph). This enables the player to teleport to any game area. Enabled teleport to a friend (still needs work)"
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vor 18 Jahren |
Samir Naik
|
c390bb15ba
added cellWidth as a required field of CartesianGrids
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vor 18 Jahren |
Justin Butler
|
13c2658325
fix for having no visAvatar when processing visibility
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vor 19 Jahren |
Josh Wilson
|
84925eed14
added turnOn() and turnOff() to smooth the world switch process
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vor 19 Jahren |
Zachary Pavlov
|
d5c8b6f490
bandaid hack for distributedcartesiangrid
|
vor 19 Jahren |
Asad M. Zaman
|
cecfabbcd9
found a better mechanism to immobilize the avatar
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vor 19 Jahren |
Asad M. Zaman
|
cf7a21d264
immobilize the avatar
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vor 19 Jahren |
Asad M. Zaman
|
f92f815c60
created a variable for the grid visualization line drawing height
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vor 19 Jahren |
Asad M. Zaman
|
59f8fe895a
created a variable for the grid visualization line drawing height
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vor 19 Jahren |
Darren Ranalli
|
ac368c6044
added stop-vis event
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vor 19 Jahren |
Darren Ranalli
|
b3d7d3d6dd
added assert to track down update visibility getting started during logout
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vor 19 Jahren |
Samir Naik
|
3aa590e20e
fix for logout while on ship
|
vor 19 Jahren |
Darren Ranalli
|
6adaaec3b0
no leaked tasks on exit
|
vor 19 Jahren |
Dave Schuyler
|
1cb18155d0
formatting
|
vor 20 Jahren |
Dave Schuyler
|
7d76de1440
changed imports
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vor 20 Jahren |
Dave Schuyler
|
fc7fc09140
formatting
|
vor 20 Jahren |
Dave Schuyler
|
86f4c2e68e
remove extra paren from assert
|
vor 20 Jahren |
Samir Naik
|
cdcb57aa73
*** empty log message ***
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vor 20 Jahren |