mfwass
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f8837999ed
Cleanup trailing whitespace
|
10 years ago |
rdb
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32367fcbdc
Fix various import issues in the direct tree
|
10 years ago |
rdb
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3371df8403
Fix tp_compare, better __repr__/__str__ handling
|
10 years ago |
Josh Wilson
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1642d4163d
updating report()'s to not require 'want-' or '-report' in the dConfigParam parameter
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16 years ago |
Zachary Pavlov
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556c407d20
safety bandaid to shutdown processing if the visAvatar disappears
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16 years ago |
Zachary Pavlov
|
b83412c44e
double dispatch for zone changing
|
16 years ago |
Zachary Pavlov
|
b94a018fcf
I think I've solved the curious case of the missing ship
|
16 years ago |
David Rose
|
ddf501b588
loadModelOnce -> loadModel
|
17 years ago |
Josh Wilson
|
a480d86b62
asserting notify statements to clean up the game logs
|
17 years ago |
Josh Wilson
|
baf7c07ae6
cleanup
|
18 years ago |
Josh Wilson
|
e4b69c22eb
"Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area."
|
18 years ago |
Josh Wilson
|
9029fd64fc
"Changed the way interest is maintained in the world by the local avatar (such as when teleporting, using doors or tunnels, or entering the game). Moved tunnels to be peers of the islands, rather than their children (in the interest graph). This enables the player to teleport to any game area. Enabled teleport to a friend (still needs work)"
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18 years ago |
Samir Naik
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c390bb15ba
added cellWidth as a required field of CartesianGrids
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18 years ago |
Justin Butler
|
13c2658325
fix for having no visAvatar when processing visibility
|
19 years ago |
Josh Wilson
|
84925eed14
added turnOn() and turnOff() to smooth the world switch process
|
19 years ago |
Zachary Pavlov
|
d5c8b6f490
bandaid hack for distributedcartesiangrid
|
19 years ago |
Asad M. Zaman
|
cecfabbcd9
found a better mechanism to immobilize the avatar
|
19 years ago |
Asad M. Zaman
|
cf7a21d264
immobilize the avatar
|
19 years ago |
Asad M. Zaman
|
f92f815c60
created a variable for the grid visualization line drawing height
|
19 years ago |
Asad M. Zaman
|
59f8fe895a
created a variable for the grid visualization line drawing height
|
19 years ago |
Darren Ranalli
|
ac368c6044
added stop-vis event
|
19 years ago |
Darren Ranalli
|
b3d7d3d6dd
added assert to track down update visibility getting started during logout
|
19 years ago |
Samir Naik
|
3aa590e20e
fix for logout while on ship
|
19 years ago |
Darren Ranalli
|
6adaaec3b0
no leaked tasks on exit
|
19 years ago |
Dave Schuyler
|
1cb18155d0
formatting
|
20 years ago |
Dave Schuyler
|
7d76de1440
changed imports
|
20 years ago |
Dave Schuyler
|
fc7fc09140
formatting
|
20 years ago |
Dave Schuyler
|
86f4c2e68e
remove extra paren from assert
|
20 years ago |
Samir Naik
|
cdcb57aa73
*** empty log message ***
|
20 years ago |
Samir Naik
|
827d79bc1d
*** empty log message ***
|
20 years ago |