Commit History

Author SHA1 Message Date
  mfwass f8837999ed Cleanup trailing whitespace 10 years ago
  rdb 32367fcbdc Fix various import issues in the direct tree 10 years ago
  rdb 3371df8403 Fix tp_compare, better __repr__/__str__ handling 10 years ago
  Josh Wilson 1642d4163d updating report()'s to not require 'want-' or '-report' in the dConfigParam parameter 16 years ago
  Zachary Pavlov 556c407d20 safety bandaid to shutdown processing if the visAvatar disappears 16 years ago
  Zachary Pavlov b83412c44e double dispatch for zone changing 16 years ago
  Zachary Pavlov b94a018fcf I think I've solved the curious case of the missing ship 16 years ago
  David Rose ddf501b588 loadModelOnce -> loadModel 17 years ago
  Josh Wilson a480d86b62 asserting notify statements to clean up the game logs 17 years ago
  Josh Wilson baf7c07ae6 cleanup 18 years ago
  Josh Wilson e4b69c22eb "Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area." 18 years ago
  Josh Wilson 9029fd64fc "Changed the way interest is maintained in the world by the local avatar (such as when teleporting, using doors or tunnels, or entering the game). Moved tunnels to be peers of the islands, rather than their children (in the interest graph). This enables the player to teleport to any game area. Enabled teleport to a friend (still needs work)" 18 years ago
  Samir Naik c390bb15ba added cellWidth as a required field of CartesianGrids 18 years ago
  Justin Butler 13c2658325 fix for having no visAvatar when processing visibility 19 years ago
  Josh Wilson 84925eed14 added turnOn() and turnOff() to smooth the world switch process 19 years ago
  Zachary Pavlov d5c8b6f490 bandaid hack for distributedcartesiangrid 19 years ago
  Asad M. Zaman cecfabbcd9 found a better mechanism to immobilize the avatar 19 years ago
  Asad M. Zaman cf7a21d264 immobilize the avatar 19 years ago
  Asad M. Zaman f92f815c60 created a variable for the grid visualization line drawing height 19 years ago
  Asad M. Zaman 59f8fe895a created a variable for the grid visualization line drawing height 19 years ago
  Darren Ranalli ac368c6044 added stop-vis event 19 years ago
  Darren Ranalli b3d7d3d6dd added assert to track down update visibility getting started during logout 19 years ago
  Samir Naik 3aa590e20e fix for logout while on ship 19 years ago
  Darren Ranalli 6adaaec3b0 no leaked tasks on exit 19 years ago
  Dave Schuyler 1cb18155d0 formatting 20 years ago
  Dave Schuyler 7d76de1440 changed imports 20 years ago
  Dave Schuyler fc7fc09140 formatting 20 years ago
  Dave Schuyler 86f4c2e68e remove extra paren from assert 20 years ago
  Samir Naik cdcb57aa73 *** empty log message *** 20 years ago
  Samir Naik 827d79bc1d *** empty log message *** 20 years ago