rdb 26fcf131c9 Merge branch 'master' into input-overhaul 7 years ago
..
README.txt 804a72b716 Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 15 years ago
clip.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
config_tinydisplay.cxx 4695557a5d general: Don't require BUILDING_* for static builds 7 years ago
config_tinydisplay.h 0fcfb8e372 New file headers, new comment style 9 years ago
error.cxx 923c9929a1 a few more warning squelches 17 years ago
image_util.cxx 501470169f stdfloat_double 14 years ago
init.cxx e2b4353800 general: Replace NULL (and 0 as pointer) with C++11 nullptr 7 years ago
memory.cxx 4187bbd8bf proper mem accounting 17 years ago
p3tinydisplay_composite1.cxx 16e7831566 Remove executable permissions from files that don't need them 10 years ago
p3tinydisplay_composite2.cxx 16e7831566 Remove executable permissions from files that don't need them 10 years ago
specbuf.cxx e2b4353800 general: Replace NULL (and 0 as pointer) with C++11 nullptr 7 years ago
srgb_tables.cxx 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
srgb_tables.h 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
store_pixel.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
store_pixel.h 6b726fa697 general: fix various compiler warnings and issues exposed thereby 7 years ago
store_pixel.py f8837999ed Cleanup trailing whitespace 10 years ago
store_pixel_code.h 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
store_pixel_table.h 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
td_light.cxx e2b4353800 general: Replace NULL (and 0 as pointer) with C++11 nullptr 7 years ago
td_texture.cxx 1b37ee8b9c composite build 17 years ago
tinyGeomMunger.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyGeomMunger.cxx 0fcfb8e372 New file headers, new comment style 9 years ago
tinyGeomMunger.h 0fcfb8e372 New file headers, new comment style 9 years ago
tinyGraphicsBuffer.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyGraphicsBuffer.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
tinyGraphicsBuffer.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
tinyGraphicsStateGuardian.I e2b4353800 general: Replace NULL (and 0 as pointer) with C++11 nullptr 7 years ago
tinyGraphicsStateGuardian.cxx 8f73f95e79 display: make PStats clear collectors per-window 7 years ago
tinyGraphicsStateGuardian.h 48c811e112 cull: remove GeomMunger stored on CullableObject 8 years ago
tinyOffscreenGraphicsPipe.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyOffscreenGraphicsPipe.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
tinyOffscreenGraphicsPipe.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
tinyOsxGraphicsPipe.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyOsxGraphicsPipe.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
tinyOsxGraphicsPipe.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
tinyOsxGraphicsWindow.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyOsxGraphicsWindow.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
tinyOsxGraphicsWindow.mm ba2de46beb Merge branch 'master' into input-overhaul 7 years ago
tinySDLGraphicsPipe.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinySDLGraphicsPipe.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
tinySDLGraphicsPipe.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
tinySDLGraphicsWindow.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinySDLGraphicsWindow.cxx 234fd675b1 Merge branch 'master' into input-overhaul 7 years ago
tinySDLGraphicsWindow.h a9dfd8352e general: Distinguish local/system includes 7 years ago
tinyTextureContext.I e2b4353800 general: Replace NULL (and 0 as pointer) with C++11 nullptr 7 years ago
tinyTextureContext.cxx e2b4353800 general: Replace NULL (and 0 as pointer) with C++11 nullptr 7 years ago
tinyTextureContext.h 4381412d23 Merge branch 'release/1.9.x' 9 years ago
tinyWinGraphicsPipe.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyWinGraphicsPipe.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
tinyWinGraphicsPipe.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
tinyWinGraphicsWindow.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyWinGraphicsWindow.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
tinyWinGraphicsWindow.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
tinyXGraphicsPipe.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyXGraphicsPipe.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
tinyXGraphicsPipe.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
tinyXGraphicsWindow.I 0fcfb8e372 New file headers, new comment style 9 years ago
tinyXGraphicsWindow.cxx 234fd675b1 Merge branch 'master' into input-overhaul 7 years ago
tinyXGraphicsWindow.h 7790f8429d general: Fully qualify header references into the std namespace 7 years ago
vertex.cxx a9dfd8352e general: Distinguish local/system includes 7 years ago
zbuffer.cxx b2bfb31114 general: Remove `using std::*` from headers 7 years ago
zbuffer.h a906f34eee M_alpha now no longer squares the alpha component it writes to the framebuffer. 9 years ago
zdither.cxx 14bd992e77 Remove use of deprecated "register" keyword 10 years ago
zfeatures.h 6b726fa697 general: fix various compiler warnings and issues exposed thereby 7 years ago
zgl.h 5a51a7e08d Fix various build issues 11 years ago
zline.cxx 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 16 years ago
zline.h 14bd992e77 Remove use of deprecated "register" keyword 10 years ago
zmath.cxx 52f1abeeae Remove French accent encoded in who-knows-what 12 years ago
zmath.h 501470169f stdfloat_double 14 years ago
ztriangle.h 886e1c2f16 general: fix many compilation warnings in GCC 8 7 years ago
ztriangle.py f8837999ed Cleanup trailing whitespace 10 years ago
ztriangle_1.cxx 4b48520ada fix build issues on windows 16 years ago
ztriangle_2.cxx 4b48520ada fix build issues on windows 16 years ago
ztriangle_3.cxx 4b48520ada fix build issues on windows 16 years ago
ztriangle_4.cxx 4b48520ada fix build issues on windows 16 years ago
ztriangle_code_1.h 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
ztriangle_code_2.h 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
ztriangle_code_3.h 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
ztriangle_code_4.h 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
ztriangle_table.cxx 32a9e4d9ed Add support for sRGB framebuffers and blending to tinydisplay renderer. 11 years ago
ztriangle_table.h 16e7831566 Remove executable permissions from files that don't need them 10 years ago
ztriangle_two.h 886e1c2f16 general: fix many compilation warnings in GCC 8 7 years ago

README.txt

The code in this directory was lifted from TinySDGL, which was itself
modified from TinyGL, a project originally written by Fabrice Bellard.
The README and LICENSE files that accompany that project are included
here.

We have modified the original TinyGL code to interface more directly
with the Panda3D constructs, eliminating the thin OpenGL interface
layer. We have also added features we deemed necessary, such as
texture modulate mode and alpha blending.


-------------------------------------------------------------------
Original TinySDGL/TinyGL LICENSE

Copyright notice:

(C) 1997-1998 Fabrice Bellard

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product and its documentation
*is* required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

If you redistribute modified sources, I would appreciate that you
include in the files history information documenting your changes.


-------------------------------------------------------------------
Original TinySDGL/TinyGL README

TinyGL 0.4 (c) 1997-2002 Fabrice Bellard.
TinySDGL 0.5, 2005 a port to libSDL by Gerald Franz ([email protected]).

General Description:
--------------------

TinyGL is intended to be a very small implementation of a subset of
OpenGL* for embedded systems or games. It is a software only
implementation. Only the main OpenGL calls are implemented. All the
calls I considered not important are simply *not implemented*.

The main strength of TinyGL is that it is fast and simple because it
has not to be exactly compatible with OpenGL. In particular, the
texture mapping and the geometrical transformations are very fast.

The main features of TinyGL are:

- Header compatible with OpenGL (the headers are adapted from the very good
Mesa by Brian Paul et al.)

- Zlib-like licence for easy integration in commercial designs (read
the LICENCE file).

- Examples that show the integration into the platform-independent
libSDL (http://www.libsdl,org)

- Easy porting to further platforms, since all platform-specific code has
been moved from the core library into the examples.

- OpenGL like lighting.

- Complete OpenGL selection mode handling for object picking.

- 16 bit Z buffer. 16/24/32 bit RGB rendering. High speed dithering to
paletted 8 bits if needed. High speed conversion to 24 bit packed
pixel or 32 bit RGBA if needed.

- Fast Gouraud shadding optimized for 16 bit RGB.

- Fast texture mapping capabilities, with perspective correction and
texture objects.

- 32 bit float only arithmetic.

- Very small: compiled (and stripped) code size of about 40 kB on x86.
The file include/zfeatures.h can be used to remove some unused
features from TinyGL.

- C sources for GCC on 32/64 bit architectures. It has been tested
successfully on x86-Linux and MS Windows.

Examples:
---------

I took three simple examples from the Mesa package to test the main
functions of TinyGL. You can link them to either TinyGL, Mesa or any
other OpenGL implementation.

- texobj illustrates the use of texture objects. Its shows the speed
of TinyGL in this case (example not included in TinySDGL).

- You can download and compile the VReng project to see that TinyGL
has been successfully used in a big project
(http://www-inf.enst.fr/vreng).

Architecture:
-------------

TinyGL is made up four main modules:

- Mathematical routines (zmath).

- OpenGL-like emulation (zgl).

- Z buffer and rasterisation (zbuffer).

To use TinySDGL in a further system, you should look at the examples
and replace the SDL specific code by corresponding commands.

Notes - limitations:
--------------------

- 24 BIT packed pixel format seems not to work correctly under libSDL.

- See the file 'LIMITATIONS' to see the current functions supported by the API.

- Multithreading could be easily implemented since no global state
is maintained. The library gets the current context with a function
which can be modified.

- Lightening is not very fast. I suppose that in most games the
lightening is computed by the 3D engine.

- Some changes are needed for 64 bit pointers for the handling of
arrays of float with the GLParam union.

- No user clipping planes are supported.

- No color index mode (no longer useful !)

- The mipmapping is not implemented.

- The perspecture correction in the mapping code does not use W but
1/Z. In any 'normal scene' it should work.

Why ?
-----

TinyGL was developed as a student project for a Virtual Reality
network system called VReng (see the VReng home page at
http://www-inf.enst.fr/vreng).

At that time (January 1997), my initial project was to write my own 3D
rasterizer based on some old sources I wrote. But I realized that it
would be better to use OpenGL to work on any platform. My problem was
that I wanted to use texture mapping which was (and is still) quite
slower on many software OpenGL implementation. I could have modified
Mesa to suit my needs, but I really wanted to use my old sources for
that project.

I finally decided to use the same syntax as OpenGL but with my own
libraries, thinking that later it could ease the porting of VReng to
OpenGL.

Now VReng is at last compatible with OpenGL, and I managed to patch
TinyGL so that VReng can still work with it without any modifications.

Since TinyGL may be useful for some people, especially in the world of
embedded designs, I decided to release it 'as is', otherwise, it would
have been lost on my hard disk !

------------------------------------------------------------------------------
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
------------------------------------------------------------------------------
Fabrice Bellard. (Minor changes by Gerald Franz)