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+CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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+
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+PROJECT(PolycodeIDE)
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+
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+SET(POLYCODE_ROOT_DIR ${PolycodeIDE_SOURCE_DIR}/../../)
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+SET(POLYCODE_RELEASE_DIR ${POLYCODE_ROOT_DIR}/Release/${CMAKE_SYSTEM_NAME})
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+SET(POLYCODE_CMAKE_DIR ${POLYCODE_ROOT_DIR}/CMake)
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+SET(CMAKE_INSTALL_PREFIX ${POLYCODE_RELEASE_DIR}/Standalone/)
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+
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+SET(CMAKE_PREFIX_PATH
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+ ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies
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+ ${POLYCODE_RELEASE_DIR}/Framework/Modules/Dependencies
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+ ${POLYCODE_RELEASE_DIR}/Framework/Tools/Dependencies)
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+
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+SET(CMAKE_DEBUG_POSTFIX "_d")
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+SET(CMAKE_MODULE_PATH ${POLYCODE_ROOT_DIR}/CMake)
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+INCLUDE(${POLYCODE_CMAKE_DIR}/PolycodeDependencies.cmake)
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+
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+IF(MSVC OR MINGW)
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+ SET(MAIN_CPP ../Build/Windows/main.cpp)
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+ELSEIF(APPLE)
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+ MESSAGE("Target system not currently supported.")
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+ELSE(MSVC OR MINGW)
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+ SET(MAIN_CPP ../Build/Linux/main.cpp)
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+ENDIF(MSVC OR MINGW)
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+
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+
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+SET(PolycodeIDE_SRCS
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+ ${MAIN_CPP}
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+ Source/ExampleBrowserWindow.cpp
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+ Source/PolycodeProject.cpp
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+ Source/ExportProjectWindow.cpp
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+ Source/PolycodeProjectBrowser.cpp
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+ Source/NewFileWindow.cpp
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+ Source/PolycodeProjectEditor.cpp
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+ Source/NewProjectWindow.cpp
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+ Source/PolycodeProjectManager.cpp
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+ Source/PolycodeClipboard.cpp
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+ Source/PolycodeProps.cpp
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+ Source/PolycodeConsole.cpp
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+ Source/PolycodeRemoteDebugger.cpp
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+ Source/PolycodeEditor.cpp
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+ Source/PolycodeScreenEditor.cpp
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+ Source/PolycodeEditorManager.cpp
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+ Source/PolycodeSpriteEditor.cpp
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+ Source/PolycodeFontEditor.cpp
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+ Source/PolycodeTextEditor.cpp
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+ Source/PolycodeFrame.cpp
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+ Source/PolycodeToolLauncher.cpp
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+ Source/PolycodeIDEApp.cpp
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+ Source/SettingsWindow.cpp
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+ Source/PolycodeImageEditor.cpp
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+ Source/TextureBrowser.cpp
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+ Source/PolycodeMaterialEditor.cpp
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+ Source/ToolWindows.cpp
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+)
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+
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+SET(PolycodeIDE_HDRS
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+ Include/ExampleBrowserWindow.h
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+ Include/PolycodeFrame.h
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+ Include/PolycodeProps.h
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+ Include/ExportProjectWindow.h
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+ Include/PolycodeGlobals.h
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+ Include/PolycodeRemoteDebugger.h
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+ Include/NewFileWindow.h
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+ Include/PolycodeIDEApp.h
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+ Include/PolycodeScreenEditor.h
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+ Include/NewProjectWindow.h
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+ Include/PolycodeImageEditor.h
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+ Include/PolycodeSpriteEditor.h
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+ Include/PolycodeClipboard.h
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+ Include/PolycodeMaterialEditor.h
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+ Include/PolycodeTextEditor.h
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+ Include/PolycodeConsole.h
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+ Include/PolycodeProject.h
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+ Include/PolycodeToolLauncher.h
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+ Include/PolycodeEditor.h
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+ Include/PolycodeProjectBrowser.h
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+ Include/SettingsWindow.h
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+ Include/PolycodeEditorManager.h
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+ Include/PolycodeProjectEditor.h
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+ Include/TextureBrowser.h
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+ Include/PolycodeFontEditor.h
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+ Include/PolycodeProjectManager.h
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+ Include/ToolWindows.h
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+
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+)
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+
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+INSTALL(FILES ${POLYCODE_ROOT_DIR}/LICENSE.txt
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+ DESTINATION ./)
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+
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+# WIN32 makes it build a GUI application on windows(no effect on other platforms)
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+ADD_EXECUTABLE(PolycodeIDE WIN32 ${PolycodeIDE_SRCS} ${PolycodeIDE_HDRS})
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+
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+IF(MSVC OR MINGW)
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+ INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/bin/OpenAL32.dll DESTINATION bin)
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+ INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION bin)
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+ INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION bin)
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+ INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION bin)
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+ INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION bin)
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+ INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION bin)
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+ INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION bin)
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+
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+ TARGET_LINK_LIBRARIES(PolycodeIDE
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+ ${POLYCODE_DEPENDENCY_LIBS}
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+ )
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+
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+ELSEIF(APPLE)
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+ MESSAGE("Target system not currently supported.")
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+ELSE(MSVC OR MINGW)
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+ TARGET_LINK_LIBRARIES(PolycodeIDE
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+ ${POLYCODE_DEPENDENCY_LIBS}
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+ )
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+
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+ # Install resources etc. after the build is finished
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+ ADD_CUSTOM_COMMAND(TARGET PolycodeIDE POST_BUILD
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+ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Resources/ ${CMAKE_BINARY_DIR}
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+ COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/../../Release/Linux/Framework/Core/Assets/default.pak ${CMAKE_BINARY_DIR}
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+ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/../../Release/Linux/Standalone ${CMAKE_BINARY_DIR}/Standalone
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+ )
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+
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+ENDIF(MSVC OR MINGW)
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