Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 3a4bff747a Merge pull request #335 from CIB/mingw 12 anni fa
Assets 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 anni fa
Bindings 66b8eb05bb Removed ScreenLine from Lua garbage collection 12 anni fa
CMake cacf905997 Implemented cmake build for IDE. 12 anni fa
Core 3a4bff747a Merge pull request #335 from CIB/mingw 12 anni fa
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 anni fa
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. 12 anni fa
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 anni fa
IDE 3a4bff747a Merge pull request #335 from CIB/mingw 12 anni fa
Modules fdb53641d8 Merge pull request #338 from CIB/zenx2 12 anni fa
Player 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing 12 anni fa
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anni fa
Tools d9283b2b56 Removed duplicate include. 12 anni fa
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically 12 anni fa
BUILD.md 0fd6584555 Update BUILD.md 13 anni fa
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 anni fa
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 anni fa
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anni fa
README d135ffaa53 Updated instructions and added a fix for new gcc 14 anni fa
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 anni fa

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.