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@@ -1,27 +1,27 @@
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<?xml version="1.0" ?>
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<polycode>
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<shaders>
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- <shader type="glsl" name="DefaultShader" numPointLights="4" numSpotLights="2">
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+ <shader type="glsl" name="DefaultShader" numPointLights="6" numSpotLights="2">
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<vp source="default/DefaultShader.vert"/>
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<fp source="default/DefaultShader.frag"/>
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</shader>
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- <shader type="glsl" name="DefaultShaderNoTexture" numPointLights="4" numSpotLights="2">
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+ <shader type="glsl" name="DefaultShaderNoTexture" numPointLights="6" numSpotLights="2">
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<vp source="default/DefaultShader.vert"/>
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<fp source="default/DefaultShaderNoTexture.frag"/>
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</shader>
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- <shader type="glsl" name="DefaultShaderShadows" numPointLights="4" numSpotLights="2">
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+ <shader type="glsl" name="DefaultShaderShadows" numPointLights="6" numSpotLights="2">
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<vp source="default/DefaultShaderShadows.vert"/>
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<fp source="default/DefaultShaderShadows.frag"/>
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</shader>
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- <shader type="glsl" name="DefaultShaderVertex" numPointLights="4" numSpotLights="2">
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+ <shader type="glsl" name="DefaultShaderVertex" numPointLights="6" numSpotLights="2">
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<vp source="default/DefaultShaderVertex.vert"/>
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<fp source="default/DefaultShaderVertex.frag"/>
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</shader>
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- <shader type="glsl" name="DefaultShaderVertexNoTexture" numPointLights="4" numSpotLights="2">
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+ <shader type="glsl" name="DefaultShaderVertexNoTexture" numPointLights="6" numSpotLights="2">
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<vp source="default/DefaultShaderVertex.vert"/>
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<fp source="default/DefaultShaderVertexNoTexture.frag"/>
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</shader>
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- <shader type="glsl" name="DefaultParticleShader" numPointLights="4" numSpotLights="2">
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+ <shader type="glsl" name="DefaultParticleShader" numPointLights="6" numSpotLights="2">
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<vp source="default/DefaultShader.vert"/>
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<fp source="default/DefaultParticleShader.frag"/>
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</shader>
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@@ -41,7 +41,7 @@
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<vp source="default/LightCube.vert"/>
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<fp source="default/SkyBox.frag"/>
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</shader>
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- <shader type="glsl" name="NorColSpec" numPointLights="4" numSpotLights="2">
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+ <shader type="glsl" name="NorColSpec" numPointLights="6" numSpotLights="2">
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<vp source="default/NormalShader.vert"/>
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<fp source="default/NorColSpec.frag"/>
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</shader>
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