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@@ -1,532 +0,0 @@
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-class "Renderer"
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-
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-
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-
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-RENDER_MODE_NORMAL = 0
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-RENDER_MODE_WIREFRAME = 1
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-BLEND_MODE_NORMAL = 0
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-BLEND_MODE_LIGHTEN = 1
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-BLEND_MODE_COLOR = 2
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-FOG_LINEAR = 0
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-FOG_EXP = 1
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-FOG_EXP2 = 2
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-DEPTH_FUNCTION_GREATER = 0
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-DEPTH_FUNCTION_LEQUAL = 1
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-TEX_FILTERING_NEAREST = 0
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-TEX_FILTERING_LINEAR = 1
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-function Renderer:__index__(name)
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- if name == "ambientColor" then
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- retVal = Polycore.Renderer_get_ambientColor(self.__ptr)
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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- elseif name == "clearColor" then
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- retVal = Polycore.Renderer_get_clearColor(self.__ptr)
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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- elseif name == "exposureLevel" then
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- return Polycore.Renderer_get_exposureLevel(self.__ptr)
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- elseif name == "cameraPosition" then
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- retVal = Polycore.Renderer_get_cameraPosition(self.__ptr)
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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- end
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-end
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-
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-
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-function Renderer:__set_callback(name,value)
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- if name == "exposureLevel" then
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- Polycore.Renderer_set_exposureLevel(self.__ptr, value)
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- return true
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- end
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- return false
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-end
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-
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-
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-function Renderer:Resize(xRes, yRes)
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- local retVal = Polycore.Renderer_Resize(self.__ptr, xRes, yRes)
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-end
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-
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-function Renderer:BeginRender()
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- local retVal = Polycore.Renderer_BeginRender(self.__ptr)
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-end
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-
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-function Renderer:EndRender()
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- local retVal = Polycore.Renderer_EndRender(self.__ptr)
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-end
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-
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-function Renderer:createCubemap(t0, t1, t2, t3, t4, t5)
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- local retVal = Polycore.Renderer_createCubemap(self.__ptr, t0.__ptr, t1.__ptr, t2.__ptr, t3.__ptr, t4.__ptr, t5.__ptr)
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- if retVal == nil then return nil end
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = Cubemap("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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-end
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-
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-function Renderer:createTexture(width, height, textureData, clamp, type)
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- local retVal = Polycore.Renderer_createTexture(self.__ptr, width, height, textureData.__ptr, clamp, type)
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- if retVal == nil then return nil end
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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-end
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-
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-function Renderer:destroyTexture(texture)
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- local retVal = Polycore.Renderer_destroyTexture(self.__ptr, texture.__ptr)
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-end
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-
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-function Renderer:createRenderTextures(colorBuffer, depthBuffer, width, height)
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- local retVal = Polycore.Renderer_createRenderTextures(self.__ptr, colorBuffer.__ptr, depthBuffer.__ptr, width, height)
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-end
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-
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-function Renderer:createFramebufferTexture(width, height)
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- local retVal = Polycore.Renderer_createFramebufferTexture(self.__ptr, width, height)
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- if retVal == nil then return nil end
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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-end
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-
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-function Renderer:bindFrameBufferTexture(texture)
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- local retVal = Polycore.Renderer_bindFrameBufferTexture(self.__ptr, texture.__ptr)
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-end
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-
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-function Renderer:unbindFramebuffers()
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- local retVal = Polycore.Renderer_unbindFramebuffers(self.__ptr)
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-end
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-
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-function Renderer:renderToTexture(targetTexture)
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- local retVal = Polycore.Renderer_renderToTexture(self.__ptr, targetTexture.__ptr)
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-end
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-
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-function Renderer:renderZBufferToTexture(targetTexture)
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- local retVal = Polycore.Renderer_renderZBufferToTexture(self.__ptr, targetTexture.__ptr)
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-end
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-
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-function Renderer:setFOV(fov)
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- local retVal = Polycore.Renderer_setFOV(self.__ptr, fov)
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-end
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-
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-function Renderer:setViewportSize(w, h)
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- local retVal = Polycore.Renderer_setViewportSize(self.__ptr, w, h)
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-end
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-
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-function Renderer:setViewportSizeAndFOV(w, h, fov)
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- local retVal = Polycore.Renderer_setViewportSizeAndFOV(self.__ptr, w, h, fov)
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-end
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-
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-function Renderer:resetViewport()
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- local retVal = Polycore.Renderer_resetViewport(self.__ptr)
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-end
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-
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-function Renderer:loadIdentity()
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- local retVal = Polycore.Renderer_loadIdentity(self.__ptr)
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-end
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-
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-function Renderer:setOrthoMode(xSize, ySize)
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- local retVal = Polycore.Renderer_setOrthoMode(self.__ptr, xSize, ySize)
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-end
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-
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-function Renderer:_setOrthoMode()
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- local retVal = Polycore.Renderer__setOrthoMode(self.__ptr)
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-end
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-
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-function Renderer:setPerspectiveMode()
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- local retVal = Polycore.Renderer_setPerspectiveMode(self.__ptr)
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-end
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-
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-function Renderer:setTexture(texture)
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- local retVal = Polycore.Renderer_setTexture(self.__ptr, texture.__ptr)
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-end
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-
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-function Renderer:enableBackfaceCulling(val)
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- local retVal = Polycore.Renderer_enableBackfaceCulling(self.__ptr, val)
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-end
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-
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-function Renderer:setClearColor(r, g, b)
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- local retVal = Polycore.Renderer_setClearColor(self.__ptr, r, g, b)
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-end
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-
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-function Renderer:setAmbientColor(r, g, b)
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- local retVal = Polycore.Renderer_setAmbientColor(self.__ptr, r, g, b)
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-end
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-
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-function Renderer:clearScreen()
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- local retVal = Polycore.Renderer_clearScreen(self.__ptr)
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-end
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-
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-function Renderer:translate2D(x, y)
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- local retVal = Polycore.Renderer_translate2D(self.__ptr, x, y)
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-end
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-
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-function Renderer:rotate2D(angle)
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- local retVal = Polycore.Renderer_rotate2D(self.__ptr, angle)
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-end
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-
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-function Renderer:scale2D(scale)
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- local retVal = Polycore.Renderer_scale2D(self.__ptr, scale.__ptr)
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-end
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-
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-function Renderer:setVertexColor(r, g, b, a)
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- local retVal = Polycore.Renderer_setVertexColor(self.__ptr, r, g, b, a)
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-end
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-
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-function Renderer:pushDataArrayForMesh(mesh, arrayType)
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- local retVal = Polycore.Renderer_pushDataArrayForMesh(self.__ptr, mesh.__ptr, arrayType)
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-end
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-
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-function Renderer:pushRenderDataArray(array)
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- local retVal = Polycore.Renderer_pushRenderDataArray(self.__ptr, array.__ptr)
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-end
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-
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-function Renderer:createRenderDataArrayForMesh(mesh, arrayType)
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- local retVal = Polycore.Renderer_createRenderDataArrayForMesh(self.__ptr, mesh.__ptr, arrayType)
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- if retVal == nil then return nil end
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = RenderDataArray("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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-end
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-
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-function Renderer:createRenderDataArray(arrayType)
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- local retVal = Polycore.Renderer_createRenderDataArray(self.__ptr, arrayType)
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- if retVal == nil then return nil end
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = RenderDataArray("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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-end
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-
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-function Renderer:setRenderArrayData(array, arrayData)
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- local retVal = Polycore.Renderer_setRenderArrayData(self.__ptr, array.__ptr, arrayData.__ptr)
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-end
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-
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-function Renderer:drawArrays(drawType)
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- local retVal = Polycore.Renderer_drawArrays(self.__ptr, drawType)
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-end
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-
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-function Renderer:translate3D(position)
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- local retVal = Polycore.Renderer_translate3D(self.__ptr, position.__ptr)
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-end
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-
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-function Renderer:scale3D(scale)
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- local retVal = Polycore.Renderer_scale3D(self.__ptr, scale.__ptr)
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-end
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-
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-function Renderer:pushMatrix()
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- local retVal = Polycore.Renderer_pushMatrix(self.__ptr)
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-end
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-
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-function Renderer:popMatrix()
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- local retVal = Polycore.Renderer_popMatrix(self.__ptr)
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-end
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-
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-function Renderer:setLineSmooth(val)
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- local retVal = Polycore.Renderer_setLineSmooth(self.__ptr, val)
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-end
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-
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-function Renderer:setLineSize(lineSize)
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- local retVal = Polycore.Renderer_setLineSize(self.__ptr, lineSize)
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-end
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-
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-function Renderer:enableLighting(enable)
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- local retVal = Polycore.Renderer_enableLighting(self.__ptr, enable)
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-end
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-
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-function Renderer:enableFog(enable)
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- local retVal = Polycore.Renderer_enableFog(self.__ptr, enable)
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-end
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-
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-function Renderer:setFogProperties(fogMode, color, density, startDepth, _endDepth)
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- local retVal = Polycore.Renderer_setFogProperties(self.__ptr, fogMode, color.__ptr, density, startDepth, _endDepth)
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-end
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-
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-function Renderer:multModelviewMatrix(m)
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- local retVal = Polycore.Renderer_multModelviewMatrix(self.__ptr, m.__ptr)
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-end
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-
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-function Renderer:setModelviewMatrix(m)
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- local retVal = Polycore.Renderer_setModelviewMatrix(self.__ptr, m.__ptr)
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-end
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-
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-function Renderer:setCurrentModelMatrix(m)
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- local retVal = Polycore.Renderer_setCurrentModelMatrix(self.__ptr, m.__ptr)
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-end
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-
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-function Renderer:getCurrentModelMatrix()
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- local retVal = Polycore.Renderer_getCurrentModelMatrix(self.__ptr)
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- if retVal == nil then return nil end
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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-end
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-
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-function Renderer:setBlendingMode(bl_endingMode)
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- local retVal = Polycore.Renderer_setBlendingMode(self.__ptr, bl_endingMode)
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-end
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-
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-function Renderer:applyMaterial(material, localOptions, shaderIndex)
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- local retVal = Polycore.Renderer_applyMaterial(self.__ptr, material.__ptr, localOptions.__ptr, shaderIndex)
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-end
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-
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-function Renderer:clearShader()
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- local retVal = Polycore.Renderer_clearShader(self.__ptr)
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-end
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-
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-function Renderer:setDepthFunction(depthFunction)
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- local retVal = Polycore.Renderer_setDepthFunction(self.__ptr, depthFunction)
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-end
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-
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-function Renderer:createVertexBufferForMesh(mesh)
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- local retVal = Polycore.Renderer_createVertexBufferForMesh(self.__ptr, mesh.__ptr)
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-end
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-
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-function Renderer:drawVertexBuffer(buffer)
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- local retVal = Polycore.Renderer_drawVertexBuffer(self.__ptr, buffer.__ptr)
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-end
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-
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-function Renderer:setRenderMode(newR_enderMode)
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- local retVal = Polycore.Renderer_setRenderMode(self.__ptr, newR_enderMode)
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-end
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-
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-function Renderer:getRenderMode()
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- local retVal = Polycore.Renderer_getRenderMode(self.__ptr)
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- return retVal
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-end
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-
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-function Renderer:enableDepthTest(val)
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- local retVal = Polycore.Renderer_enableDepthTest(self.__ptr, val)
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-end
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-
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-function Renderer:enableDepthWrite(val)
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- local retVal = Polycore.Renderer_enableDepthWrite(self.__ptr, val)
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-end
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-
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-function Renderer:billboardMatrix()
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- local retVal = Polycore.Renderer_billboardMatrix(self.__ptr)
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-end
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-
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-function Renderer:billboardMatrixWithScale(scale)
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- local retVal = Polycore.Renderer_billboardMatrixWithScale(self.__ptr, scale.__ptr)
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-end
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-
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-function Renderer:setTextureFilteringMode(mode)
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- local retVal = Polycore.Renderer_setTextureFilteringMode(self.__ptr, mode)
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-end
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-
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-function Renderer:setClippingPlanes(near, far)
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- local retVal = Polycore.Renderer_setClippingPlanes(self.__ptr, near, far)
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-end
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-
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-function Renderer:enableAlphaTest(val)
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- local retVal = Polycore.Renderer_enableAlphaTest(self.__ptr, val)
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-end
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-
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-function Renderer:clearBuffer(colorBuffer, depthBuffer)
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- local retVal = Polycore.Renderer_clearBuffer(self.__ptr, colorBuffer, depthBuffer)
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-end
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-
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-function Renderer:drawToColorBuffer(val)
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- local retVal = Polycore.Renderer_drawToColorBuffer(self.__ptr, val)
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-end
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-
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-function Renderer:getCameraMatrix()
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- local retVal = Polycore.Renderer_getCameraMatrix(self.__ptr)
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- if retVal == nil then return nil end
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- if Polycore.__ptr_lookup[retVal] ~= nil then
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- return Polycore.__ptr_lookup[retVal]
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- else
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- Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
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- Polycore.__ptr_lookup[retVal].__ptr = retVal
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- return Polycore.__ptr_lookup[retVal]
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- end
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-end
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-
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-function Renderer:setCameraMatrix(matrix)
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- local retVal = Polycore.Renderer_setCameraMatrix(self.__ptr, matrix.__ptr)
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-end
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-
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-function Renderer:setCameraPosition(pos)
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- local retVal = Polycore.Renderer_setCameraPosition(self.__ptr, pos.__ptr)
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-end
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-
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-function Renderer:drawScreenQuad(qx, qy)
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- local retVal = Polycore.Renderer_drawScreenQuad(self.__ptr, qx, qy)
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-end
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-
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-function Renderer:getXRes()
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- local retVal = Polycore.Renderer_getXRes(self.__ptr)
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- return retVal
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-end
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-
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-function Renderer:getYRes()
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- local retVal = Polycore.Renderer_getYRes(self.__ptr)
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- return retVal
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-end
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-
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-function Renderer:setAnisotropyAmount(amount)
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- local retVal = Polycore.Renderer_setAnisotropyAmount(self.__ptr, amount)
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-end
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-
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-function Renderer:getAnisotropyAmount()
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- local retVal = Polycore.Renderer_getAnisotropyAmount(self.__ptr)
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- return retVal
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-end
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-
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-function Renderer:cullFrontFaces(val)
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- local retVal = Polycore.Renderer_cullFrontFaces(self.__ptr, val)
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-end
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-
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-function Renderer:clearLights()
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- local retVal = Polycore.Renderer_clearLights(self.__ptr)
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-end
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-
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-function Renderer:addLight(lightImportance, position, direction, type, color, specularColor, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix, shadowMapTexture)
|
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- local retVal = Polycore.Renderer_addLight(self.__ptr, lightImportance, position.__ptr, direction.__ptr, type, color.__ptr, specularColor.__ptr, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix.__ptr, shadowMapTexture.__ptr)
|
|
|
-end
|
|
|
-
|
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|
-function Renderer:setExposureLevel(level)
|
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|
- local retVal = Polycore.Renderer_setExposureLevel(self.__ptr, level)
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint)
|
|
|
- local retVal = Polycore.Renderer_rayTriangleIntersect(self.__ptr, ray_origin.__ptr, ray_direction.__ptr, vert0.__ptr, vert1.__ptr, vert2.__ptr, hitPoint.__ptr)
|
|
|
- return retVal
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:projectRayFrom2DCoordinate(x, y)
|
|
|
- local retVal = Polycore.Renderer_projectRayFrom2DCoordinate(self.__ptr, x, y)
|
|
|
- if retVal == nil then return nil end
|
|
|
- if Polycore.__ptr_lookup[retVal] ~= nil then
|
|
|
- return Polycore.__ptr_lookup[retVal]
|
|
|
- else
|
|
|
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
|
|
|
- Polycore.__ptr_lookup[retVal].__ptr = retVal
|
|
|
- return Polycore.__ptr_lookup[retVal]
|
|
|
- end
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:enableShaders(flag)
|
|
|
- local retVal = Polycore.Renderer_enableShaders(self.__ptr, flag)
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:getViewportWidth()
|
|
|
- local retVal = Polycore.Renderer_getViewportWidth(self.__ptr)
|
|
|
- return retVal
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:getViewportHeight()
|
|
|
- local retVal = Polycore.Renderer_getViewportHeight(self.__ptr)
|
|
|
- return retVal
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:initOSSpecific()
|
|
|
- local retVal = Polycore.Renderer_initOSSpecific(self.__ptr)
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:addShaderModule(module)
|
|
|
- local retVal = Polycore.Renderer_addShaderModule(self.__ptr, module.__ptr)
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:test2DCoordinate(x, y, poly, matrix, billboardMode)
|
|
|
- local retVal = Polycore.Renderer_test2DCoordinate(self.__ptr, x, y, poly.__ptr, matrix.__ptr, billboardMode)
|
|
|
- return retVal
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:getProjectionMatrix()
|
|
|
- local retVal = Polycore.Renderer_getProjectionMatrix(self.__ptr)
|
|
|
- if retVal == nil then return nil end
|
|
|
- if Polycore.__ptr_lookup[retVal] ~= nil then
|
|
|
- return Polycore.__ptr_lookup[retVal]
|
|
|
- else
|
|
|
- Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
|
|
|
- Polycore.__ptr_lookup[retVal].__ptr = retVal
|
|
|
- return Polycore.__ptr_lookup[retVal]
|
|
|
- end
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:getModelviewMatrix()
|
|
|
- local retVal = Polycore.Renderer_getModelviewMatrix(self.__ptr)
|
|
|
- if retVal == nil then return nil end
|
|
|
- if Polycore.__ptr_lookup[retVal] ~= nil then
|
|
|
- return Polycore.__ptr_lookup[retVal]
|
|
|
- else
|
|
|
- Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
|
|
|
- Polycore.__ptr_lookup[retVal].__ptr = retVal
|
|
|
- return Polycore.__ptr_lookup[retVal]
|
|
|
- end
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:Unproject(x, y)
|
|
|
- local retVal = Polycore.Renderer_Unproject(self.__ptr, x, y)
|
|
|
- if retVal == nil then return nil end
|
|
|
- if Polycore.__ptr_lookup[retVal] ~= nil then
|
|
|
- return Polycore.__ptr_lookup[retVal]
|
|
|
- else
|
|
|
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
|
|
|
- Polycore.__ptr_lookup[retVal].__ptr = retVal
|
|
|
- return Polycore.__ptr_lookup[retVal]
|
|
|
- end
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:sortLights()
|
|
|
- local retVal = Polycore.Renderer_sortLights(self.__ptr)
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:getNumAreaLights()
|
|
|
- local retVal = Polycore.Renderer_getNumAreaLights(self.__ptr)
|
|
|
- return retVal
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:getNumSpotLights()
|
|
|
- local retVal = Polycore.Renderer_getNumSpotLights(self.__ptr)
|
|
|
- return retVal
|
|
|
-end
|
|
|
-
|
|
|
-function Renderer:getNumLights()
|
|
|
- local retVal = Polycore.Renderer_getNumLights(self.__ptr)
|
|
|
- return retVal
|
|
|
-end
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-function Renderer:__delete()
|
|
|
- Polycore.__ptr_lookup[self.__ptr] = nil
|
|
|
- Polycore.delete_Renderer(self.__ptr)
|
|
|
-end
|